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Build your own empire


Druidya

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Actually, on a side note, and without making another thread, I've got an idea for you guys:

 

A mod where you become a mage, and build an empire.

 

Basically, you'd specialize in either Necromancy, Conjuration, or Artificing. Necromancy specializes in Frost spells, Conjuration in Fire spells, and Artificing in Shock spells. Each would have it's own unique method of summoning and customizing minions, and each would have particular bonuses and abilities.

 

Then, you would get your first spells for minions.

If you went Necromancy, you'd get a spell to strip a body of it's skin (a la dragon death), and turn it into a skeleton worker.

If you went Conjuration, you'd get a spell to make a Summoning Circle of Slavery, which would act kind of like a portable Atronach Forge, and would conjure Dremora workers.

If you go with Artificing, you would get a spell to repair Dwemer Spiders, and use them as workers.

 

Each of these spells would take a Black Soul gem.

 

After you have a work force built up, you would begin harvesting resources, and you would set up your hide-out. Your workers would have to gather ore, wood, and food at first.

 

Spider worker hunting parties roaming the wilderness for deer and goats, Skeletal workers working their bones to dust mining iron in caves, Dremora slaves chopping firewood for your hordes of minions. That sort of thing.

 

Then, you'd build up an army to take over mills, farms, and eventually, a Hold.

Artificers would get customized spiders and Dwarven Spheres, preparing them for battle with different enchantments and steam-powered weaponry.

Conjurers would get different types of Daedra and Atronachs, empowering them with different Sigil Stones and Summoning Circles.

Necromancers would get Draugr minions and Ice Wraiths to fight with, using different corpse parts and essences to enhance them.

 

Finally, you'd gain access to siege weaponry unique to your specialization, and you'd take over a Hold.

Necromancers would get an Undead Dragon to fly around and terrorize the citizens, and Soul Cannons to pulverize the walls and buildings.

Conjurers would get the ability to create Oblivion Gates, and summon a Siege Crawler to topple the walls.

Artificers would get a giant Centurion/Spider to siege the Hold's defenses, and Gyrocopter Bombs to provide support.

 

After that, you'd work on building up your empire with your subdued citizens (If there's any left), levelling up through your magical specialization, and conquer Skyrim.

 

Then, you'd get an "Ultimate Reward" of sorts.

Artificers would finally be able to travel to the Stars, and seek the madness of the Dwemer's Gods.

Conjurers would gain their own Paradise realm, and immortality.

Necromancers would ascend to Lichdom, and would be able to wield unlimited magical power.

 

It shall be called......

MAGESTY: A TALE OF DWEMER, DAEDRA, AND DRAUGR!

 

:D

Edited by IxionInc
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i had an idea about something similar to this, if anyone has played the MMO, DarkFall they'll know what im talking about, using that kind of building system for skyrim.

in DarkFall, you can create just about any kind of normal structure by creating it block by block, you have to cut your own lumber and mix it with mined stone and you can create anything from a home, to a boat to a fort, just depends on how much work you're planning on doing to get it finished, although id say you should have to do nearly as much as you would need to in DarkFall, because in that game you can have tons of people helping you make it because it would like require over 200 of each material to create one square foot xD

but something similar to this would be awesome

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The idea sounds awsome, I'm in support of it. Only question is: "who's going to make it?" because it'll be one shitload of work, especialy is you want multiple options on where and what the place will look like.
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This is a good idea, but here's another:

 

I would like it if we could instead of building a brand new settlement on the surface, we take over an underground city so as to not mess with the landscape too much. I have a similar idea with my own mod, located here:

 

http://www.thenexusforums.com/index.php?/topic/455211-large-house-mod-idea/

 

Example:

 

We find the location of a lost Dwemer city, only it's been buried under tons of rock and only a single farmhouse is left fully intact,, we then build up from this farmhouse to a mansion, and from there, the rest of the city. We'd have to then find ways of keeping the Falmer out of this new city, either with strong walls, that go deep under the city so they can't simply burrow through, or some other way, like a magic shield powered by a dragon soul.

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you should be also able to make center to one of the guild.Like a big vacant building that you can renovate for a guild

and spesifice areas for that guild,like the companions it will be like a mead hall and training courtyard or a stony magical

like area for the college etc.

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