Aries14482 Posted August 19, 2016 Share Posted August 19, 2016 I'm playing around with Nifscope trying to learn how to shift a model closer or farther from the screen in first person. I can shift the model in the X, Y, or Z axis, but when I do, the hands in first person no longer match up with the weapon model. I can't figure out how to move the hands to the weapon instead of always moving the weapon to the hands.I've noticed some mod makers' weapons, including the player's hands, are farther away from the screen in first person than the vanilla models and now I'm curious how this was done. Link to comment Share on other sites More sharing options...
dazzerfong Posted August 19, 2016 Share Posted August 19, 2016 1. You can't: it's always the model that has to move.2. That's because if you use the SMG animation set, the arms are further away. If you use anything else, it looks normal. Link to comment Share on other sites More sharing options...
zc123 Posted August 19, 2016 Share Posted August 19, 2016 To further Dazz's explanation. If this were skyrim a few years ago then yes they would have been able to modify animations. However the tools to do so got bought up by microsoft and now cost a crapload of money to buy even basic versions of. In short no more mod makers being able to create animations. Link to comment Share on other sites More sharing options...
Aries14482 Posted August 19, 2016 Author Share Posted August 19, 2016 Now I get it. Thank you both! Link to comment Share on other sites More sharing options...
Slostenn Posted August 19, 2016 Share Posted August 19, 2016 (edited) In short no more mod makers being able to create animations.If this were the case, there wouldn't already be custom animation mods available (Grab The Damn Mag) or in development (cedaie's HK416). Pretty much every mod author that has access to the Havok content tools is willing to share them with anyone that asks, but the real problem is that making animations is a significantly rarer skillset than making things like models, textures or scripts - most likely because making animations requires a lot more work. What we need is someone talented at making animations (like Hyper or Arby26), but none of them seem to have any interest in Fallout 4 (or are busy with real life/other projects/etc) and you can't expect people to develop for a game they aren't interested in playing themselves. Anyway, this is all pretty off topic but the point is: it's completely possible to make new animations for Fallout 4, it's just a very uncommon skillset. Edited August 19, 2016 by Tukster Link to comment Share on other sites More sharing options...
Ethreon Posted August 20, 2016 Share Posted August 20, 2016 There are tools, there are articles. All you need is to get on with the learning :) https://forums.nexusmods.com/index.php?/topic/4684870-fallout-4-animation-modding-for-modders-and-animators/ Link to comment Share on other sites More sharing options...
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