Lazrius Posted August 19, 2016 Share Posted August 19, 2016 So like some of my weapons don't get the full name of what they are or what they do.I.e. I had an institute Rifle just called 'Institute+'I also had a Laser Pistol called 'Laser' Here are some better examples: http://imgur.com/a/2Riuj Modlist: *DLCRobot.esm*DLCworkshop01.esm*DLCCoast.esm*DLCworkshop02.esm*DLCworkshop03.esm*Unofficial Fallout 4 Patch.esp*ArmorKeywords.esm*TrueStormsFO4.esm*Robot Home Defence.esm*Snap'n Build.esm*SettlementKeywords.esm*WET.esp*WET Clearer.esp*DarkerNightsDetection.esp*BetterNightVision.esp*DYNAVISION.esp*AWKCRPatch-UFO4P.esp*DeadlyRadstorms_Climate_10.esp*DeadlyRadstorms_Damage_5.esp*EasyHacking.esp*Faster Terminal Displays (20x).esp*LongerPowerLines2x.esp*Realistic Death Physics.esp*CraftableAmmunition_Adjustable.esp*CraftableAmmunition_FarHarbor.esp*CraftableAmmunitions - Alien Blaster.esp*Balanced Fusion Core Drain.esp*TrueStormsFO4-FarHarbor.esp*DarkerNights.esp*TrueStormsFO4-GlowingSeaExtraRads.esp*TrueStormsFO4-FarHarborExtraRads.esp*TrueStormsFO4-EarlierSunsetsFH.esp*TrueStormsFO4-EarlierSunsets.esp*CBBE.esp*dD-Enhanced Blood.esp*Docile Radstags.esp*BetterSettlers.esp*BetterSettlersNoLollygagging.esp*BetterSettlersMortalPack.esp*SettlersRename.esp*Vault-Tec Workshop Overhaul.esp*Conquest.esp*DD_MMX_Faction_Flags_AlwaysAvail.esp*Robot Home Defence - Settlement Keywords.esp*Scrap Everything - Core.esp*Scrap Everything - Automatron.esp*Scrap Everything - Far Harbor.esp*Companion Infinite Ammo and Unbreakable Power Armour.esp*Tactical Flashlights.esp*Armorsmith Extended.esp*Armorsmith Far Harbor.esp*Armorsmith Automatron.esp*ManufacturingExtended.esp*ManufacturingExtendedFH.esp*BetterJunkFences.esp*DD_All_the_COncrete.esp*morevaultrooms.esp*Workshop_Planters.esp*BeastWhisperer.esp*ImmersiveFastTravel.esp*DisableVanillaFastTravel.esp*IFT_Automatron.esp*IFT_NoFuel.esp*CROSS_Jetpack.esp*WestTekTacticalOptics.esp*Vertibird Alt Fix - Far Harbor.esp*ReasonableWorkbenchPerks.esp*th1nkEyebot.esp*th1nkEyeBot-FarHarbor.esp*AutomatronSecuritron.esp*SpotlightFix-100-Shadow.esp*Wall Oil Lamps.esp*CriticalHitsOutsideofVATS.esp*FatManRadiation.esp*More Power Armour Mods.esp*More Power Armour Mods - Automatron.esp*NoMoreRandomTurretMks.esp*QuickTrade.esp*Gunsmith Extended.esp*VertibirdBeacon.esp*zz_Automatron_Robots.esp*ModdableGreygarden.esp*3in1.esp*Build High - Expanded Settlements.esp*RedWave.esp*Eli_Faction Housing Overhaul - Railroad HQ.esp*Strong Back.esp*ImmersiveVendors.esp*SkjAlert_All_DLC.esp*SettlementAttacksBeyond.esp*SettlementAttacksBeyondFH.esp*Larger Shipments with Original Price.esp*PAMS.esp*PAMAP.esp*RaiderPAChopShop.esp*TraderShipments 1.0.1.esp*CartographersMapMarkers_Everything_FH.esp*DV-Durable Vertibirds.esp*DV-No Levelled Vertibirds.esp*PipBoyShadows.esp*LongerHeadlampLightWithShadows.esp*PlasmaArsenal_BMD.esp*PlasmaArsenal.esp*TacticalMods.esp*TacticalModsDLC.esp*Targeting Sensors on Recon Scopes.esp*Eli_Faction Housing Overhaul - The Castle.esp*Eli_Faction Housing Overhaul - Prydwen.esp*Minutemenoverhaul.esp*WestTekTacticalOptics-AWKCR.esp*BetterModDescriptionsLite.esp*BetterModDescriptionsAE.espBetterModDescriptionsPAMAP.esp*PA_Helmetless_Paint_Effect.esp Link to comment Share on other sites More sharing options...
Lazrius Posted August 20, 2016 Author Share Posted August 20, 2016 Does anyone have an answer for this? Link to comment Share on other sites More sharing options...
JimmyRJump Posted August 20, 2016 Share Posted August 20, 2016 An answer? Yes and no. It is of course most likely a mod issue, but what mod causes this is beyond me... If you have any modsthat tinker with item sorting and/or weaponry, those are the ones to look at first. Also, when started this happening? It's most likely the mod/one of the mods that you added last before this issue popped up. I've had all sorts of issues in the past (never something like this, mind), but meanwhile I've learned to mod in moderation ;) Link to comment Share on other sites More sharing options...
Purr4me Posted August 20, 2016 Share Posted August 20, 2016 Does anyone have an answer for this?load the mod list into Fo4edit ,when done ,open the main master file, browse down to weapons, find the weapon name in question, on the right side after to click on that weapon, look for the mod that changes the weapons name. remove that mod and verify in inventory the name is now normal. Your list shows enough conflicts to sink a small battle ship.How many "key words things do you really need?" Link to comment Share on other sites More sharing options...
Lazrius Posted September 3, 2016 Author Share Posted September 3, 2016 Thanks guys. Fixed itself :S I guess it was just the spawnlist for that interior that was bugged. Link to comment Share on other sites More sharing options...
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