cossayos Posted October 4, 2016 Share Posted October 4, 2016 Eh, I was only engaging in the ancient druidic ritual known as taking the piss :wink: Yeah, me to. Didn't you notice? Link to comment Share on other sites More sharing options...
StarMystyk Posted October 5, 2016 Share Posted October 5, 2016 I sent 2 settlers, from different settlements, to Egret so I could have my raiders take it over. After we took Egret it turns out both settlers were synths, lol.I never check my settlers as I don't really care if they are or not.They may've died anyway, probably by other settlers so, no great loss :) Link to comment Share on other sites More sharing options...
Stargazer09 Posted October 6, 2016 Share Posted October 6, 2016 Yesterday I was trekking to the Commonwealth when I bumped into a car (the 3-wheeler type) and bam! I suddenly lost half my health. I turned round to see which enemy that had snuck up on me undetected and the car was spinning around. Link to comment Share on other sites More sharing options...
Ethreon Posted October 6, 2016 Share Posted October 6, 2016 Yesterday I was trekking to the Commonwealth when I bumped into a car (the 3-wheeler type) and bam! I suddenly lost half my health. I turned round to see which enemy that had snuck up on me undetected and the car was spinning around.Be wary of movable cars. Due to wonky physics they will easily kill you. Link to comment Share on other sites More sharing options...
pra Posted October 6, 2016 Share Posted October 6, 2016 During Defend the Castle, or rather after, the settlers and minutemen there just stood around, with their weapons drawn. the turrets on the wall also all looked towards the same location. I took some berry mentats (the stuff that highlights living things), and, sure enough, there was still a courser embedded into one of the walls which I fixed with concrete foundations. Well, I guess that's the risk of using teleporters. Link to comment Share on other sites More sharing options...
TheGadget1945 Posted October 26, 2016 Share Posted October 26, 2016 I started a new playthrough on Monday and after rescuing the kidnap victim from Tenpines and opening the workshop I noticed an unusual pile of junk near the cabin, one of those green crates full of loot. I went over to open it and it turned out it was on the back of a Brahmin buried in the ground. Suddenly the head of the black woman caravan guard appeared at my feet then she rose out of the ground slowly and warned me to keep to the roads. It was quite surreal. Link to comment Share on other sites More sharing options...
StarMystyk Posted October 26, 2016 Share Posted October 26, 2016 After the MQ I stopped at Hangman's to offload loot and junk. I happened to go near Piper who was rather angry at my faction choice. Immediately after the dialogue ended X6 said one of his random lines which was said at the right time and seemed to be in reply to Piper. The one about the Institute being the future and the world above the past. I expected an angry reply from Piper and wouldn't have been surprised if she did :) Link to comment Share on other sites More sharing options...
Stargazer09 Posted October 31, 2016 Share Posted October 31, 2016 I arrived at Warwick Homestead to find the settlers there on alert, i.e. weapons drawn, and all congregated on the west side of the settlement, facing the bay and in the general direction of the Atom Cats Garage. Indeed Roger Warwick was in the water, prepared for some unseen threat. Well this was interesting I thought, maybe a sea monster is gonna show up?After a few minutes of this, and no enemy showing up, I got a bit impatient and decided to check out what it was that was causing my settlers to act like this. I went across the bay, expecting a monster to emerge from the water... but nothing. Until I climbed back on land in the west of the bay, to find that the Atom Cats were under attack by raiders. I helped deal with that and returned to Warwick and sure enough the settlers were back to their normal routine. Link to comment Share on other sites More sharing options...
m0ds1984 Posted November 6, 2016 Share Posted November 6, 2016 (edited) Not strange per se, just unanswered during my own playthru. I was walking thru the wastes and some other vault dweller guy walked past, I think he asked me if I had seen X or knew the location of X but all I could say was "No" and he continued walking off. I'm interested to know more (if someone knows a wiki article about him or sth?) Other than that, hmm... Sometimes when you turn up at one of your settlements, it seems no-one is there, but people start appearing when you turn around, a bit like "Creepy Watson" :wink: Edited November 6, 2016 by m0ds1984 Link to comment Share on other sites More sharing options...
StarMystyk Posted November 6, 2016 Share Posted November 6, 2016 I had something similar a few days ago. Never seen it before in my 2,000-odd hours playing, lol.I was out near Egret at that big train on the bridge. A guy in Institute scientist clothes asked me if I knew where some place was. When I told him which way it was it turned into a scene with my character pointing the way. He said something, maybe Thanks, and walked off in the opposite direction. It was rather creepy, actually. Even for my Institute character. I haven't seen him since.According to VATS he was level 1, and I doubt he'd have lived longer than 5 minutes as I also use War of the Commonwealth :devil: Link to comment Share on other sites More sharing options...
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