reptoon Posted November 27, 2011 Share Posted November 27, 2011 (edited) When you're finished the texture is it not possible to save it as a new texture all together? So that when I'm adding new items using TES I can either choose between the original or custom textures? Adds more variety in the game... Please get back to me asap.. as I'm working on a mod that will add close to double the amount of crafted items in the game. :) Thanks... I'm constantly refreshing this topic awaiting replies :P Edited November 27, 2011 by reptoon Link to comment Share on other sites More sharing options...
Ghogiel Posted November 27, 2011 Share Posted November 27, 2011 (edited) Yes it's possible. though armor is a more complicated ck entry.. but I think it's been done a few times now. weapons are easier. Edited November 27, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
reptoon Posted November 27, 2011 Author Share Posted November 27, 2011 Yes it's possible. though armor is a more complicated ck entry.. but I think it's been done a few times now. weapons are easier. Thanks for the quick answer. Do you know if there are any guides on adding new textures to the game as separate? Even if its just a small color difference, it will make my mod much better in a sense that it feels like there is a ton more items in the game. Once I get a hold of making a texture and saving it properly... I should be able to use the editor to add new items and just choose that model with no problem. Link to comment Share on other sites More sharing options...
cojaca2 Posted November 27, 2011 Share Posted November 27, 2011 I do not believe there is anything you can do in regards to that, not without the construction set anyway, which has yet to be released. The easiest way to do this is to simply create a duplicate of the weapon with an altered texture, and slip it into the leveled lists alongside the original. They're may or may not be a way to create versions of the exact same weapon with different textures, but that would probably be the harder option. Regardless, the CS is required, sorry. Link to comment Share on other sites More sharing options...
reptoon Posted November 27, 2011 Author Share Posted November 27, 2011 (edited) I do not believe there is anything you can do in regards to that, not without the construction set anyway, which has yet to be released. The easiest way to do this is to simply create a duplicate of the weapon with an altered texture, and slip it into the leveled lists alongside the original. They're may or may not be a way to create versions of the exact same weapon with different textures, but that would probably be the harder option. Regardless, the CS is required, sorry. Actually that is pretty much what I meant to say. Example:Currently I have the Iron set done that are named: Hardened Iron HelmetMats to make such an item requires a new item called: Hardened Iron IngotAnd items to make Hardened Iron Ingot are already in the game. The (H) Iron Helmet take on the role of its counter part, Iron Helmet with upgraded stats. All I want it to take on is a new texture. So if I brought a Vanilla Iron Helmet texture into a program and re-textured it. Is it possible to just save that texture under a new name -and apply it to a duplicated item? Edited November 27, 2011 by reptoon Link to comment Share on other sites More sharing options...
cojaca2 Posted November 27, 2011 Share Posted November 27, 2011 Again, no. The model and the texture can be duplicated, but the actual data for the weapon is in the .esm file, which can be edited to an extent with third party programs, but adding new things is a feature reserved for the construction set. Link to comment Share on other sites More sharing options...
reptoon Posted November 28, 2011 Author Share Posted November 28, 2011 (edited) Again, no. The model and the texture can be duplicated, but the actual data for the weapon is in the .esm file, which can be edited to an extent with third party programs, but adding new things is a feature reserved for the construction set. But but but... If the texture and model can be duplicated then it should work the way I need it too.. I'll try and explain again sorry. Duplicate a model / textureAdd a different color to textureSave texture with a new name. Go into TESDuplicate the item that we just duplicated a texture forRe-name the new item to something unique and choose that new textureMake that new item craftable Save and load gameShould be on the list with the new texture ?? Edited November 28, 2011 by reptoon Link to comment Share on other sites More sharing options...
cojaca2 Posted November 28, 2011 Share Posted November 28, 2011 ... No. The game doesn't work that way, though it would be really cool if it did. :laugh: Things like that can't be edited in-game - They require use of the editor. Link to comment Share on other sites More sharing options...
Sunnie Posted November 28, 2011 Share Posted November 28, 2011 Textures are called from the NIF files. You would need to duplicate and rename the mesh and then point that new mesh to the new textures within that NIF. Link to comment Share on other sites More sharing options...
reptoon Posted November 28, 2011 Author Share Posted November 28, 2011 Textures are called from the NIF files. You would need to duplicate and rename the mesh and then point that new mesh to the new textures within that NIF. I knew it was possible after seeing those enchanted arrows.This makes sense. I'm actually editing a .nif right now. Thanks. This makes me happy :) Link to comment Share on other sites More sharing options...
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