jimhsu Posted November 29, 2011 Share Posted November 29, 2011 (posted from other thread) Can you take a look to see why spriggans (in particular) become invisible when using the camera trick? Think it has something to do with particle effects, but not sure. Link to comment Share on other sites More sharing options...
Barlas Posted November 29, 2011 Share Posted November 29, 2011 I am waiting for a full Dremora (they look really good, even if you only see a few) and Draugr race mods. Draugr would be so fun to play as an Illusion/Conjurer and Dremora is obvious. Link to comment Share on other sites More sharing options...
slayermaster Posted November 29, 2011 Share Posted November 29, 2011 So....we could play as dragons...?*Mouth waters*Awesome find Link to comment Share on other sites More sharing options...
Barlas Posted November 29, 2011 Share Posted November 29, 2011 So....we could play as dragons...?*Mouth waters*Awesome find Yup. Target yourself and go into console ( ` ) and type "Setrace Dragon 1" Or replace Dragon with Draugr, Dog, Dremora, or even any playable race. Link to comment Share on other sites More sharing options...
Barlas Posted November 29, 2011 Share Posted November 29, 2011 So....we could play as dragons...?*Mouth waters*Awesome find Yup. Target yourself and go into console ( ` ) and type "Setrace Dragon 1" Or replace Dragon with Draugr, Dog, Dremora, or even any playable race. Link to comment Share on other sites More sharing options...
IxionInc Posted November 29, 2011 Share Posted November 29, 2011 (edited) Sorry if this question sounds completely noobish, but where do you go to look for the skeleton files for Skyrim? Do you need another program along with NIFSkope to extract them out of a game file? It appears I am unclear in my issue:Where do you find the skeleton.nif files? I've done multiple searches, for hidden files and not, and have had no results. Edited November 29, 2011 by IxionInc Link to comment Share on other sites More sharing options...
Morodiilunahzaal Posted November 29, 2011 Share Posted November 29, 2011 (edited) So a lot of people already found out how to play as dragonpriest and other fun stuf, when i first read about the setrace command i thought my dreams come true, after i tried setrace dragonpriestrace i got proven the opposite as my camera is hugging the ground completely.So ive noticed that a certain change in the nif.file helps and we even got a screenshot, however im a total numbnut when it comes to nifskope or blender or any of the modeling programs. Edit okay, i tried what Jackalhead wrote: How to Fix Camera for Monster Races 1. Open up two copies of NifSkope. In one of them, have the character skeleton.nif open and in the other have the monster’s skeleton.nif file open.2. Right click 259 NiNode Camera3rd etc and select Block, Copy Branch.3. Right click on the very top Node of your monster’s nif file (should be 0BSFadeNode) and select Block, Paste Branch.4. Go down to the new Skeleton.nif node and the 4 sub nodes that were just created under it and copy and paste over the text entries of each of them that are on your character’s skeleton.nif file.5. Save and replace the original monster’s skeleton.nif file and you’re good to go. Step 4 however is kinda unclear for me, everytime i try to paste over one of the entrys , nothing happens. I'm not even sure if i got the correct entries as there is just written "the text entries". :blink: Everything gets named skeleton.nif and stays that way for some reason. http://666kb.com/i/bz2x5wety6a6jqah2.gif Edited November 29, 2011 by acran2004 Link to comment Share on other sites More sharing options...
BlueShiftSolo Posted November 29, 2011 Share Posted November 29, 2011 (edited) :dance: Hopefully the Lichcraft mod will be back in a big way once the CS is released! Edited November 29, 2011 by BlueShiftSolo Link to comment Share on other sites More sharing options...
Ghogiel Posted November 29, 2011 Share Posted November 29, 2011 (edited) Everything gets named skeleton.nif and stays that way for some reason. block name index in the PC skeleton.nif is probably longer than the priests.. so basically you just get the first block name from the list slapped in if you copy anything that is named something past the last one on the priests list. you can just manually add anything to the block name index.. just click the txt icon in the name value and type. Edited November 29, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
Morodiilunahzaal Posted November 29, 2011 Share Posted November 29, 2011 (edited) Everything gets named skeleton.nif and stays that way for some reason. block name index in the PC skeleton.nif is probably longer than the priests.. so basically you just get the first block name from the list slapped in if you copy anything that is named something past the last one on the priests list. you can just manually add anything to the block name index.. just click the txt icon in the name value and type. uhm, the box in the lower section of nifskope, right? from what i get i simply have to rename the blocks, or am i wrong? what confuses me a bit is that the number after the blockname changes itself after renaming. What exactly is that number? i think im mistaking "blocks" for the entries in the block. Edited November 29, 2011 by acran2004 Link to comment Share on other sites More sharing options...
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