yerude Posted August 21, 2016 Share Posted August 21, 2016 Hi, i never moded with geck, i always used fo4edit.I always enjoyed about fo4ed that you can filter and see directly what changes your esp file will do and which entrys are altered.When i started with geck i wondered where to find/filter ONLY the changes a specific .esp file does. If i only load the data of the .esp it seems geck will always load all data of the main esm anyway no matter what i chose. I had some issues with my early mods i created myself and figured out other modders were able to implement my ideas i had before. So i wanted to check their files to see what they did in geck.But i dont know how to filter my geck entrys to only find the entrys of the mods. I guess it is something simple to do but i didnt find any specific tutorial or threads about this problem so far. Link to comment Share on other sites More sharing options...
chucksteel Posted August 22, 2016 Share Posted August 22, 2016 People use both the official tools Ckit (GECK) and xEdit. As far as I know there is no easy way in the official tools to filter for only edited files. Most mod authors use custom mod specific for ID's so use xEdit to find out the naming convention then open the mod in the Ckit and filter for that. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted August 22, 2016 Share Posted August 22, 2016 Only thing remotely close that I know of, is to go to File>Data where you would load your esp, click on your esp (or whatever) and click Details at the bottom. ...like I said, only remotely close to what you're asking. Link to comment Share on other sites More sharing options...
yerude Posted August 22, 2016 Author Share Posted August 22, 2016 Hmm this is strange. I found the quest for the mod i downloaded by looking into the .esp with fo4edit. But in fo4edit there are two entrys. In Geck i only found one. But whats most strange is, the quest itself has no content, no script nothing. It was kinda empty except the flagg it starts at lvl up and is repeatable. It should grant an additional perk because it is a mod for doubling the perks per level.Why is there no entry in the quest itself? How does it work? Link to comment Share on other sites More sharing options...
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