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Grumpys Companion Mod 3.1 (warping)


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Hey guys.

 

This is my First time Using this forum so forgive me if this is the wrong section.

 

I have Following Problem.

Im Using Grumpys Companionmod 3.1 wich works almost fine with my own NPC.

 

But there is one thing that sucks like hell : There are no natural Moves anymore.

She warp over and over again instead of running behind me even i set her speed to 500 wich should be faster than my self. she stands around and is warping if go forward.

I thought the script teleports my npc only if she cant find a path to the player.

 

If you play MW as Roleplay it really goes on the atmosphere.

 

anyone know a fix?

 

BTW sorry for my bad english but German is my Native.

Edited by TheChris80
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Odd. The way I thought Grumpy's companion script worked was to do a distance check to the player and if they've been more than a certain distance for > 10 seconds then call the warp script.

 

Although I'm going off Lurlock's Improved Followers mod. I think that uses Grumpy's script as a base.

 

Have you added Grumpy's script to your own companion (created your own plugin) or are you using Grumpy's plugin (which contains its own NPC companions)

 

And your English is a lot better than a lot of native English speakers.

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Odd. The way I thought Grumpy's companion script worked was to do a distance check to the player and if they've been more than a certain distance for > 10 seconds then call the warp script.

 

Although I'm going off Lurlock's Improved Followers mod. I think that uses Grumpy's script as a base.

 

Have you added Grumpy's script to your own companion (created your own plugin) or are you using Grumpy's plugin (which contains its own NPC companions)

 

And your English is a lot better than a lot of native English speakers.

 

 

It is a Native Morrowind-NPC. I only changed the stats and saved it to an own esp.

I did not Merge both Plugins. If i load my NPC without Grumpys script in the Ingame then she acts like a Vanilla Follower.

 

I changed the NPC name in the script for my NPC and all things are working.(From Grumpy****** to Delmene Helas)

But she does not move. She only Teleports wich looks really weird.

Fighting and commands like "Take a Potion" and NPC-Inventory does work. I think its a problem of the script it self.

 

 

 

http://www.screencourier.com/image/yufea11n0zdbneagnwfd2qps86.jpg

 

EDIT: FACEPALM. I did not notice that she is overloaded by weight xD

Before that i did not notice because she still was able to move :D

Edited by TheChris80
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  • 3 years later...

Hello,

Firstly, I want to say I love the Companion_v3.1.esp !
It has been an invaluable tool to my previous playthroughs.
I have been playing Morrowind for years, but only recently learning to mod myself.
I was hoping someone could help me with a problem. When I run the Companion_v3.1.esp it eliminates dialogue options from my created NPC companions as well as all MCA.esm (v8.2).
I have attempted moving the mods around in load order using wrye mash to no avail. I don't want to risk breaking things by making unnecessary changes. Any ideas?
Thank you in advance for your help,
Tw'Knight
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