TheChris80 Posted August 23, 2016 Share Posted August 23, 2016 (edited) Hey guys. This is my First time Using this forum so forgive me if this is the wrong section. I have Following Problem.Im Using Grumpys Companionmod 3.1 wich works almost fine with my own NPC. But there is one thing that sucks like hell : There are no natural Moves anymore. She warp over and over again instead of running behind me even i set her speed to 500 wich should be faster than my self. she stands around and is warping if go forward.I thought the script teleports my npc only if she cant find a path to the player. If you play MW as Roleplay it really goes on the atmosphere. anyone know a fix? BTW sorry for my bad english but German is my Native. Edited August 23, 2016 by TheChris80 Link to comment Share on other sites More sharing options...
Dragon32 Posted August 23, 2016 Share Posted August 23, 2016 Odd. The way I thought Grumpy's companion script worked was to do a distance check to the player and if they've been more than a certain distance for > 10 seconds then call the warp script. Although I'm going off Lurlock's Improved Followers mod. I think that uses Grumpy's script as a base. Have you added Grumpy's script to your own companion (created your own plugin) or are you using Grumpy's plugin (which contains its own NPC companions) And your English is a lot better than a lot of native English speakers. Link to comment Share on other sites More sharing options...
TheChris80 Posted August 23, 2016 Author Share Posted August 23, 2016 (edited)  Odd. The way I thought Grumpy's companion script worked was to do a distance check to the player and if they've been more than a certain distance for > 10 seconds then call the warp script. Although I'm going off Lurlock's Improved Followers mod. I think that uses Grumpy's script as a base. Have you added Grumpy's script to your own companion (created your own plugin) or are you using Grumpy's plugin (which contains its own NPC companions) And your English is a lot better than a lot of native English speakers.  It is a Native Morrowind-NPC. I only changed the stats and saved it to an own esp.I did not Merge both Plugins. If i load my NPC without Grumpys script in the Ingame then she acts like a Vanilla Follower. I changed the NPC name in the script for my NPC and all things are working.(From Grumpy****** to Delmene Helas) But she does not move. She only Teleports wich looks really weird.Fighting and commands like "Take a Potion" and NPC-Inventory does work. I think its a problem of the script it self. http://www.screencourier.com/image/yufea11n0zdbneagnwfd2qps86.jpg EDIT: FACEPALM. I did not notice that she is overloaded by weight xDBefore that i did not notice because she still was able to move :D Edited August 23, 2016 by TheChris80 Link to comment Share on other sites More sharing options...
Dragon32 Posted August 24, 2016 Share Posted August 24, 2016 Ah! Was going to suggest asking over on the Bethesda forums as my modding knowledge isn't that great. Sometimes it's the simple things, glad you fixed it! Link to comment Share on other sites More sharing options...
Tw1Knight Posted July 14, 2020 Share Posted July 14, 2020 Hello, Firstly, I want to say I love the Companion_v3.1.esp ! It has been an invaluable tool to my previous playthroughs.I have been playing Morrowind for years, but only recently learning to mod myself. I was hoping someone could help me with a problem. When I run the Companion_v3.1.esp it eliminates dialogue options from my created NPC companions as well as all MCA.esm (v8.2). I have attempted moving the mods around in load order using wrye mash to no avail. I don't want to risk breaking things by making unnecessary changes. Any ideas? Thank you in advance for your help,Tw'Knight Link to comment Share on other sites More sharing options...
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