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Morrowind on Android


philjord

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It is incredible to see a game that was pushing the limits when I was younger being played on a device slightly large than my wallet.

The funny thing is the GPU is only running at around 30% so there's a huge amount of room to put fancy shader's into it.

I suspect that's mainly because the skinning animations are done on the CPU, but they need to be pushed off to the GPU at some point.

Edited by philjord
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Yes there had been some discussion on that, which ended up in the following:

 

 

There might be a port of opnMW running on mobile devices, but there will never be a Morrowind on Android, due to legal issues imposed by Bethesda Softworks. Well, I'm not the one who needs this having two rigs standing here in large :wink:

 

Btw:

 

openMW 0.40.0 has been released these days, which is widely a matter of bugfixes and smaller improvements.

 

Ubuntu users find it on the launchpad :smile:

Windows version her:

https://downloads.openmw.org/windows/

 

Aaaand,which might be of some interest if not known: There is really someone writing code for a openMW multiplayer version ...

Edited by Lord of the Strings
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