Purr4me Posted August 24, 2016 Share Posted August 24, 2016 A Pre-combined mesh can be and are shared by multiple cells. If you edit Cell A and it shares it's Pre-Combined mesh with Cell B, C and even Cell Z you automagically have now edited all those cells because once you edit a form that is used in a Pre-Combined Mesh Pre-Combined is disabled. You don't have to even look at the cell for it to be flagged as edited though the Ckit dose sometimes just mark cells as edited with no explanation. I'll stick to what this says and whom says it as a premier modder and outstanding in mod making that you are. :thumbsup: you know more about mods than any one here. Kitty. Link to comment Share on other sites More sharing options...
chucksteel Posted August 24, 2016 Share Posted August 24, 2016 I'm no expert on Pre-Combined and zilav probably know a lot more about this then I do. I read tons about it when the Ckit first released and it gave me a headache. It all started to seem fairly irrelevant simply because if I edit a cell, generate new Pre-Combined and Vis for that cell and another mod adds a new building to the same cell and also generates new Pre-Combined and Vis which one wins? It seemed to me the last one installed not the last one loaded because the .uvd files are not mod specific. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted August 24, 2016 Share Posted August 24, 2016 I'd usually agree, but as I understand Precombine Meshes and (its little sister) Generate Precombined Visibility, ChuckSteel is slightly incorrect.Zilav, however, is dead on. ...again, "as I understand". Edit to add a general note: Generate Precombined Visidility and Generate Visibility do 2 completely different things. Link to comment Share on other sites More sharing options...
chucksteel Posted August 24, 2016 Share Posted August 24, 2016 Again, I'm not saying what I'm saying as an expert here. It's my take and if I'm wrong I'd be more then happy to learn why. Link to comment Share on other sites More sharing options...
Purr4me Posted August 24, 2016 Share Posted August 24, 2016 Again, I'm not saying what I'm saying as an expert here. It's my take and if I'm wrong I'd be more then happy to learn why. No worries, it will all pan out sooner or later. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted August 24, 2016 Share Posted August 24, 2016 Again, I'm not saying what I'm saying as an expert here. It's my take and if I'm wrong I'd be more then happy to learn why.ÃÃÂ Yeah, no offense meant....are any of us experts? ;-)...sometimes I'm reminded of fish flopping around on the deck...some may be bigger than others, but they're all in the same boat. =P Anywho, as far as I know, Precombine Geometry for Cell only generates for that cell you are currently focused on. Generate Precombined Visibility for Cell does the 3x3 clump.Why? Goodness knows why...but there has got to be a reason for clumping like it does. Maybe speed of the process, erring on the side of assuming you'll be doing large quantities of cells at a time? Link to comment Share on other sites More sharing options...
chucksteel Posted August 24, 2016 Share Posted August 24, 2016 None taken and I had thought that the Pre-Combined meshes were also on the 3x3 grid system like the uvd files. Link to comment Share on other sites More sharing options...
Purr4me Posted August 24, 2016 Share Posted August 24, 2016 None taken and I had thought that the Pre-Combined meshes were also on the 3x3 grid system like the uvd files. I found a post on Bethesda web site, is this that post you were looking for? (https://community.bethesda.net/message/68575#68575)kinda fits here..sorta. Link to comment Share on other sites More sharing options...
chucksteel Posted August 24, 2016 Share Posted August 24, 2016 I was talking about a link to the Beth site in the other thread in Tech support "Trying to locate an issue". That was in regards to errors having odd file path info built into them. Again I could also be wrong on that one but I do remember seeing a thread over there that said the game didn't care about anything before Meshes/Textures and so on, in the file path. Link to comment Share on other sites More sharing options...
Purr4me Posted August 24, 2016 Share Posted August 24, 2016 so, no on that then? ok. Link to comment Share on other sites More sharing options...
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