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Forcing particular load order


mattderes

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So, I've been using mods for a few months now. I'm just a user and I'm sure no expert with even that, but I'm starting to find my way around some stuff. Anyway, here's the situation. I'm running two mods that directly affect the Whiterun area: Beautiful Whiterun (by MorninJerky) and Breezehome FullyUpgradable (by Sku11M0nkey). If I load BW before BFU, both seem to work okay. Whiterun gets all the lovely trees and stuff and Breezehome works as advertised (or at least seems to; I've only had it for a little while). Great. Except that every time I run LOOT, it wants to switch positions, which will obviously create problems. Is there a way I can force LOOT to ignore these two or to at least keep them in the order I want? I'm still experimenting with a lot of mods and LOOT has really been valuable in keeping my game working, so I'd like to keep using it going forwards.

 

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You cannot force loot to ignore mods (i know it's frustrating). I don't remember if NMM has the option to lock load order you could try fixing your load order without Loot using TES5Edit to see the edits that the .esp do and following this guide (the part referring to load order): https://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/

Edited by Project579
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Yes but you cannot change the metadata info that LOOT already has in, for example you cannot have Guard Dialogue Overhaul before Immersive Armors with Loot and you can't remove previously configured metadata.

Edited by Project579
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Not sure why you would think that. It's never been a problem for me. The user edited metadata appears to be loaded after the masterlist, as it should be, and I've tweaked my metadata multiple times.

You cannot remove rules that are pre defined by LOOT inside the Load After tab.

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I see, I think I misunderstood the problem.

 

I would recommend renaming the plugin then. Loot recognizes mods by name so if you change the name of the plugin you can add whatever metadata you want. You could also submit a bug report to loot.

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I see, I think I misunderstood the problem.

 

I would recommend renaming the plugin then. Loot recognizes mods by name so if you change the name of the plugin you can add whatever metadata you want. You could also submit a bug report to loot.

Renaming plugins is the worst thing ever just don't use Loot or remove the plugin then replace it where it should go.

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