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Unable to build in my mod.


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Sorry, it was a bit of a derail and I shouldn't have added it here. >.<

I wouldn't worry your question is related to what we were talking about. It's not like you just walked in and asked something about CBBE.

 

Please halp! I need to make my boobs bigger than the Prydwen! Can't immersion without!

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One last question then -- as I've already build the entire level, would I need to create a duplicate ID / form, of all the different floor tiles I've used (with the added keyword), and then replace each one throughout the entire level?

 

Dan, Can you imagine me attempting this task for my entire Concord Municipal Cistern level? :laugh: :ermm: o_O :wacko: :wallbash: I would probably lose my mind. Some jobs just aren't worth doing. Lol.

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One last question then -- as I've already build the entire level, would I need to create a duplicate ID / form, of all the different floor tiles I've used (with the added keyword), and then replace each one throughout the entire level?

 

Dan, Can you imagine me attempting this task for my entire Concord Municipal Cistern level? :laugh: :ermm: o_O :wacko: :wallbash: I would probably lose my mind. Some jobs just aren't worth doing. Lol.

 

Exactly. Luckily, there was an easier way, and I've already done most of the level. I don't know how to fix the Utility Hall, because it's different to the floor tiles, so I'll need to figure that one out. Currently, objects drop through the floor in the hallways.

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Exactly. Luckily, there was an easier way, and I've already done most of the level. I don't know how to fix the Utility Hall, because it's different to the floor tiles, so I'll need to figure that one out. Currently, objects drop through the floor in the hallways.

 

 

Ok this is fairly easy.

 

Plop one of your new Fixed custom floor tiles down right on top of the floor of the hallway tile don't worry all that much about the positioning.

make sure you have the snap to grid off!

open the floor's form and adjust the "Z" position of the tile down just until it stops z-fighting and is just under the hallway tile you want to be seen in game.

repeatedly Ctrl + D that hidden tile and move the new ones until you can fully cover the surface of the hall that has issues.

 

You don't have to worry about the hidden tiles snapping properly because they are just the base for your hall and never seen in game. :thumbsup:

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Exactly. Luckily, there was an easier way, and I've already done most of the level. I don't know how to fix the Utility Hall, because it's different to the floor tiles, so I'll need to figure that one out. Currently, objects drop through the floor in the hallways.

 

 

Ok this is fairly easy.

 

Plop one of your new Fixed custom floor tiles down right on top of the floor of the hallway tile don't worry all that much about the positioning.

make sure you have the snap to grid off!

open the floor's form and adjust the "Z" position of the tile down just until it stops z-fighting and is just under the hallway tile you want to be seen in game.

repeatedly Ctrl + D that hidden tile and move the new ones until you can fully cover the surface of the hall that has issues.

 

You don't have to worry about the hidden tiles snapping properly because they are just the base for your hall and never seen in game. :thumbsup:

 

 

That's a clever workaround if ever I heard one. :thumbsup:

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