Bandwidthbob Posted August 25, 2016 Author Share Posted August 25, 2016 If we're talking about the same thing we've just discussed, but asked in a different way, then yes, it's adding the keyword "workshopstackableitem" to the floor tiles. Just tested, and it's worked for me. If it's not what we're talking about, just ignore me :) Link to comment Share on other sites More sharing options...
chucksteel Posted August 25, 2016 Share Posted August 25, 2016 damanding wanted to know about how npc's pathed on constructible tiles which is something I have never looked into. Link to comment Share on other sites More sharing options...
damanding Posted August 25, 2016 Share Posted August 25, 2016 Sorry, it was a bit of a derail and I shouldn't have added it here. >.< Link to comment Share on other sites More sharing options...
chucksteel Posted August 25, 2016 Share Posted August 25, 2016 Sorry, it was a bit of a derail and I shouldn't have added it here. >.<I wouldn't worry your question is related to what we were talking about. It's not like you just walked in and asked something about CBBE. Link to comment Share on other sites More sharing options...
damanding Posted August 26, 2016 Share Posted August 26, 2016 Sorry, it was a bit of a derail and I shouldn't have added it here. >.<I wouldn't worry your question is related to what we were talking about. It's not like you just walked in and asked something about CBBE. Please halp! I need to make my boobs bigger than the Prydwen! Can't immersion without! Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted August 26, 2016 Share Posted August 26, 2016 Workshopstackableitem=1Just that one, irrc. Edit: Hmm, must not have refreshed the page in a few hours, already answered. <shrug> Link to comment Share on other sites More sharing options...
RaffTheSweetling Posted August 26, 2016 Share Posted August 26, 2016 One last question then -- as I've already build the entire level, would I need to create a duplicate ID / form, of all the different floor tiles I've used (with the added keyword), and then replace each one throughout the entire level? Dan, Can you imagine me attempting this task for my entire Concord Municipal Cistern level? :laugh: :ermm: o_O :wacko: :wallbash: I would probably lose my mind. Some jobs just aren't worth doing. Lol. Link to comment Share on other sites More sharing options...
Bandwidthbob Posted August 26, 2016 Author Share Posted August 26, 2016 One last question then -- as I've already build the entire level, would I need to create a duplicate ID / form, of all the different floor tiles I've used (with the added keyword), and then replace each one throughout the entire level? Dan, Can you imagine me attempting this task for my entire Concord Municipal Cistern level? :laugh: :ermm: o_O :wacko: :wallbash: I would probably lose my mind. Some jobs just aren't worth doing. Lol. Exactly. Luckily, there was an easier way, and I've already done most of the level. I don't know how to fix the Utility Hall, because it's different to the floor tiles, so I'll need to figure that one out. Currently, objects drop through the floor in the hallways. Link to comment Share on other sites More sharing options...
chucksteel Posted August 26, 2016 Share Posted August 26, 2016 Exactly. Luckily, there was an easier way, and I've already done most of the level. I don't know how to fix the Utility Hall, because it's different to the floor tiles, so I'll need to figure that one out. Currently, objects drop through the floor in the hallways. Ok this is fairly easy. Plop one of your new Fixed custom floor tiles down right on top of the floor of the hallway tile don't worry all that much about the positioning. make sure you have the snap to grid off! open the floor's form and adjust the "Z" position of the tile down just until it stops z-fighting and is just under the hallway tile you want to be seen in game. repeatedly Ctrl + D that hidden tile and move the new ones until you can fully cover the surface of the hall that has issues. You don't have to worry about the hidden tiles snapping properly because they are just the base for your hall and never seen in game. :thumbsup: Link to comment Share on other sites More sharing options...
RaffTheSweetling Posted August 26, 2016 Share Posted August 26, 2016 Exactly. Luckily, there was an easier way, and I've already done most of the level. I don't know how to fix the Utility Hall, because it's different to the floor tiles, so I'll need to figure that one out. Currently, objects drop through the floor in the hallways. Ok this is fairly easy. Plop one of your new Fixed custom floor tiles down right on top of the floor of the hallway tile don't worry all that much about the positioning. make sure you have the snap to grid off! open the floor's form and adjust the "Z" position of the tile down just until it stops z-fighting and is just under the hallway tile you want to be seen in game. repeatedly Ctrl + D that hidden tile and move the new ones until you can fully cover the surface of the hall that has issues. You don't have to worry about the hidden tiles snapping properly because they are just the base for your hall and never seen in game. :thumbsup: That's a clever workaround if ever I heard one. :thumbsup: Link to comment Share on other sites More sharing options...
Recommended Posts