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Different Character saves are merging with another.


CrashMasterJMM

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Need help with something here... just recently the saves from a room mate's character "slot" (for lack of better term) have migrated over to my own character saves. The game can't or isn't distinguishing between my quick & auto saves, or his anymore.

 

I tried saving his progress, my own, and one other character with custom names such as through the console "save The Dude - Progress" and so on, copying them over to another folder, deleting all the other saves, pasting the custom saves back into the save game folder and opening them up individually, making normal saves and quick saves to see if the game would create separate character "slots" again, but no... which ever save I open, it makes THAT character a named slot, but still the same issue... the other characters' saves end up in only one "slot" rather than their own.

 

Another thing I tried was restarting characters with the same names, then while still in game loading the respective custom save with the same named character and saving directly after that. That didn't work either... the saves ended up staying separate from any character slot under "Show all saves."

 

Can anyone come up with a solution?

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The game doesn't distinguish diferent characters, rather it 'looks' at the timestamp on a save and orders the lot accordingly. Loading is more or less the same, in that the game will first load the last save that was made. If savegames from different play-throughs are getting mixed, the game will load with assets of both saves if the recuired mods are present. If the recuired mods are not present, then the game will give a warning during start-up that such and such plug-in are missing.

 

For texture mods that don't require a plug-in you won't get a warning, of course.

 

In other words, when mixing saves from two different play-throughs, the saves will merge their assets into the current game and what you save afterwards will have those assets regardless of what the character's name is... the game will have the name of the character that had the most recent save before the mix/merge...

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You have to set up profiles for your different character saves. I am not sure how to do it with NMM, but Mod Organizer, it's not that hard. Anyway, that is what you need to do, is set up profiles with different names.

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Krappers. Saw just now that it is possible to load differently named characters. When booting the game, instead of choosing "Continue", choose "Load": there's an option to hit "T" to choose character when there's saves available that carry differently named characters...

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