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WIP Gunrunner's Arsenal


jdteixeira

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Custom animations are now possible. Search for F4 Animation Kit and F4Biped.

I'd really like to help all the modelers that don't know how to put their creations ingame, as it's something I have quite a bit of practice on, but if I helped everyone I'd do nothing else in my life, unfortunately. And it would be better if they learned instead of me making that part for them. I thought about making a tutorial but unfortunately I don't have recording equipment good enough to do so.

But I can help anwering questions in text. First thing to know is what modeling software you use.

 

Oh, and since you're portuguese I could talk in your native languague if it would help ;)

Edited by Sam Fisher
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If you need help getting the files themselves pieced together (meaning the NIF files) so they can be used in game I'd be willing to lend a hand. As long as you have the mesh's parts set up as individual pieces for how you want the weapon mods to be done, should be a relatively painless process. Hopefully.

 

Toss me a pm here if you're game for that at least. XD

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If you need help getting the files themselves pieced together (meaning the NIF files) so they can be used in game I'd be willing to lend a hand. As long as you have the mesh's parts set up as individual pieces for how you want the weapon mods to be done, should be a relatively painless process. Hopefully.

 

Toss me a pm here if you're game for that at least. XD

 

Sent you a PM

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Custom animations are now possible. Search for F4 Animation Kit and F4Biped.

I'd really like to help all the modelers that don't know how to put their creations ingame, as it's something I have quite a bit of practice on, but if I helped everyone I'd do nothing else in my life, unfortunately. And it would be better if they learned instead of me making that part for them. I thought about making a tutorial but unfortunately I don't have recording equipment good enough to do so.

But I can help anwering questions in text. First thing to know is what modeling software you use.

 

Oh, and since you're portuguese I could talk in your native languague if it would help :wink:

Sent you a PM as well

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So I managed to dig an old educational license of Max 2013 and I'm going to install it later today. That will allow me to install the havok tools, allowing me to export animations as well. Which means, I hope, that the asset export process will be much more direct, since it allows me to skip the faffing about of the nifskope data blocks between files, which, honestly, is quite ridiculous. From what I gathered, that stage is mostly necessary to transfer skinning and bone transform information in order to use an already made set of animations. By making the animations from scratch, the rest of the information and material data can be set up via creation kit. I find it quite unbeliveable that the artists at Bethesda have to faff about with data strings and the like in order ot get an asset ingame. There has to be a better way!

So, fingers crossed!

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