SamFisher338 Posted August 28, 2016 Share Posted August 28, 2016 (edited) Custom animations are now possible. Search for F4 Animation Kit and F4Biped.I'd really like to help all the modelers that don't know how to put their creations ingame, as it's something I have quite a bit of practice on, but if I helped everyone I'd do nothing else in my life, unfortunately. And it would be better if they learned instead of me making that part for them. I thought about making a tutorial but unfortunately I don't have recording equipment good enough to do so.But I can help anwering questions in text. First thing to know is what modeling software you use. Oh, and since you're portuguese I could talk in your native languague if it would help ;) Edited August 28, 2016 by Sam Fisher Link to comment Share on other sites More sharing options...
shadow1113 Posted August 28, 2016 Share Posted August 28, 2016 If you need help getting the files themselves pieced together (meaning the NIF files) so they can be used in game I'd be willing to lend a hand. As long as you have the mesh's parts set up as individual pieces for how you want the weapon mods to be done, should be a relatively painless process. Hopefully. Toss me a pm here if you're game for that at least. XD Link to comment Share on other sites More sharing options...
atm1090 Posted August 28, 2016 Share Posted August 28, 2016 (edited) WE NEED AN ANIMATION HERO. I wish I knew how to do this. Edited August 28, 2016 by atm1090 Link to comment Share on other sites More sharing options...
jdteixeira Posted August 28, 2016 Author Share Posted August 28, 2016 If you need help getting the files themselves pieced together (meaning the NIF files) so they can be used in game I'd be willing to lend a hand. As long as you have the mesh's parts set up as individual pieces for how you want the weapon mods to be done, should be a relatively painless process. Hopefully. Toss me a pm here if you're game for that at least. XD Sent you a PM Link to comment Share on other sites More sharing options...
jdteixeira Posted August 28, 2016 Author Share Posted August 28, 2016 Custom animations are now possible. Search for F4 Animation Kit and F4Biped.I'd really like to help all the modelers that don't know how to put their creations ingame, as it's something I have quite a bit of practice on, but if I helped everyone I'd do nothing else in my life, unfortunately. And it would be better if they learned instead of me making that part for them. I thought about making a tutorial but unfortunately I don't have recording equipment good enough to do so.But I can help anwering questions in text. First thing to know is what modeling software you use. Oh, and since you're portuguese I could talk in your native languague if it would help :wink:Sent you a PM as well Link to comment Share on other sites More sharing options...
jdteixeira Posted August 29, 2016 Author Share Posted August 29, 2016 So I managed to dig an old educational license of Max 2013 and I'm going to install it later today. That will allow me to install the havok tools, allowing me to export animations as well. Which means, I hope, that the asset export process will be much more direct, since it allows me to skip the faffing about of the nifskope data blocks between files, which, honestly, is quite ridiculous. From what I gathered, that stage is mostly necessary to transfer skinning and bone transform information in order to use an already made set of animations. By making the animations from scratch, the rest of the information and material data can be set up via creation kit. I find it quite unbeliveable that the artists at Bethesda have to faff about with data strings and the like in order ot get an asset ingame. There has to be a better way!So, fingers crossed! Link to comment Share on other sites More sharing options...
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