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Starting new mage


Demoquin

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I have started a new mage with the hopes of using Destruction and using another school for focus. I dont think i will be a fan of conjuring up the dead or atronarch. Was wondering how well illusion will hold up?

 

 

Would be great to cast fury on the 'leader' and have his henchmen try to kill him. As far as i know, all the "targets" are at my lvl, so i can not use the lower lvl spells for this approach? Or am i missing something?

 

What destruction spells do you find yourself using more often? I seem to be using dual flame for most and shock vs mages. But i just aquired more apprentice spells and runes, so unsure whats better.

 

How much dmg can you expect if you are dual wielding a spell? It says i will get overcharged spell but unsure what exactly that means other than more damage. How much more?

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I really haven't used illusion at all but from what I read, using calm and a destruction spell in alternating attacks is a standard strategy for one on one fights, fear is a bad idea if you are exploring dungeons as a terrified mook running away through the dungeon tends to bring a lot of agro and leveling stealth is almost a given.
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I play an archer/illusionist. Illusion is my only master level skill so far (about 90 in archery). Usually I use calm/hide/sneak attack as my m.o. It works brilliantly. Maybe I can make a vid or something to show, but I'm sure someone's already done that. For groups I hide and cast frenzy from a distance. It works amazingly well, surprisingly. I really don't see the point in playing illusion without sneak, tbh, the synergies with bow/sneak/illusion are about the most fun and logical for me. After the game came out there were a bunch of threads talking about how mages were weak...I just shook my head because I'm sure if you asked the complainers how their illusion was, they'd woulda scoffed and wrote the entire school off. Their bad. Illusion is pure power if used correctly and invested well into.

 

Some things I've noticed, however. Alchemy is extraordinarily (read: Morrowindishly) broken. Playing a straight mage makes no sense to me when you can use poisons to basically destroy anything. Another thing is, you really don't need to invest too much in sneak, imo. I have the first perk and then up to the 3x modifier for bow sneaks. That's it. Lastly, since you're never getting hit by melee, you really don't need to use the enchanting/armorer madness and can spend some points in alchemy, speechcraft or w/e you want.

 

I think because of the synergies between my 4 main skills sneak/illusion/archery/alchemy, this may be my most fav ES char ever. Oh, and Lydia the tank makes it just ridiculous fun even on master difficulty.

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