th3overseer Posted August 29, 2016 Share Posted August 29, 2016 So, it occurs to me that the Great Khans are supposed to be incredibly loyal to their friends and allies. With this in mind, I'd like to make it so, with a reputation of liked or idolized, they become allies to the player. So, if the player got into a fight with a random non-Khan NPC, any nearby Khans would turn hostile to that NPC as well. Is that possible, and if so, how would I go about doing it? Link to comment Share on other sites More sharing options...
RoyBatterian Posted August 30, 2016 Share Posted August 30, 2016 "Helps friends and allies" flag on AI attributes for NPC's. You can script this with ACBS flags I believe, may require lutana/jip. Link to comment Share on other sites More sharing options...
Jokerine Posted August 30, 2016 Share Posted August 30, 2016 (edited) In addition to what Roy said, if you wanna script them to become allies with the player with a good rep, you'd probably need a GameMode block. Maybe something like this... scn ReputationScript Begin Gamemode if GetReputationThreshold RepNVGreatKhans 1 > 1 SetAlly GreatKhansFactionNV PlayerFaction Else SetEnemy GreatKhansFactionNV PlayerFaction 1 1 end I think that should make it so when the player is on the good axis with the Khans faction their factions become allies, and if not, they become neutral. I didn't test it, and there may be a more elegant way, but it may give you an idea :smile: Edited August 30, 2016 by Jokerine Link to comment Share on other sites More sharing options...
th3overseer Posted August 30, 2016 Author Share Posted August 30, 2016 Thank you both. I think what I'm going to try is to tie it to a quest that I'll try to make. Y'know. Sometime this year. Link to comment Share on other sites More sharing options...
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