Adipose Posted August 30, 2016 Share Posted August 30, 2016 Well, down in Falkreath my game got hit with a double whammy. Both Lod the Blacksmith and the owners ofCorpselight Farm got whacked by Vampires. Unfortunately, my last save was far enough back that I justdidn't want to go through all that again. So, is the game going to provide any heirs for those characters, oris Falkreath now without two major quest givers? Link to comment Share on other sites More sharing options...
phantompally76 Posted August 30, 2016 Share Posted August 30, 2016 (edited) I don't think anyone else in Falkreath takes over the smithy if Lod gets killed, nor do I think anyone else moves into Corpselight. I would imagine you can still start the werewolf quest by just visiting him in the barracks. As far as Barbas goes, if he activates when you talk to the guard, then he should be out on the road. If not, then I'm not sure how to get around it, other than console. There may not be a way to become Thane in Falkreath if the farmers die, because I don't think there are enough fetch quests to gain favor without them. This issue is the very reason I always use the mod Random Vampire Attacks in Town Disabled. You'll still get random attacks out in the wilderness, so it doesn't remove vampires from the game entirely, but it should prevent Lod, Hod, Belethor, etc. from dying on every single playthrough. I realize that doesn't help you much now, but it's a handy Band-Aid for the future, and I've found it to be more satisfactory than other mods that trigger npcs to flee sometimes. Edited August 30, 2016 by phantompally76 Link to comment Share on other sites More sharing options...
woodsman30 Posted August 31, 2016 Share Posted August 31, 2016 That is my biggest issue with the Dawn-guard DLC vampires seem to spawn at every town I go to day light or not and of course kill npcs. I always felt rushed to get through it just to stop the attacks and get on with the rest of the game. Of course some npcs are protected but most are not and quests of course can be lost :( Wont even talk about having Serena stuck with you for most of Dawn-guard. Link to comment Share on other sites More sharing options...
LeddBate Posted September 2, 2016 Share Posted September 2, 2016 This has been discussed elsewhere in the past. Rather than make you folks slog through the old threads, here are the mods that will help prevent future massacres. 1) Dawnguard no Vampire Attacks by Beaker. This is a dirt simple mod that lets you pick up an amulet (it does NOT occupy the amulet slot on your character, so you can wear another one in addition) which basically keeps resetting the clock for Vampire attacks every time you enter a civilized area (including exiting buildings.) Note that this amulet stops RANDOM attacks -not the scripted ones that occur once you start the Dawnguard quest-line. As a bonus, there is a 2nd amulet (which also does not occupy the amulet slot on your character) that lets you postpone Dragon attacks as well. Using them is simple. While wearing them, the attacks are suspended. Take them off, and the normal chance of attacks resumes. Note that this mod is NOT compatible with Timing is Everything below. Use one or the other. 2) Timing is Everything - Quest Delay and Timing Control by kryptopyr. This is a much more detailed mod that does the same job as the above mod, but for nearly every major quest. You also have much finer control over the details (via an MCM menu.) This mod is so much better that even the mod author of DnVA says he prefers it to his own mod. It is not compatible with Dawnguard no Vampire Attacks. Use one or the other. 3) When Vampires Attack by Arthmoor. Don't want to turn off the random attacks but still want the major NPCs to be (somewhat) protected? Use this mod. It basically tweaks the NPCs so that when a Vampire attacks, the NON-military villagers/townspeople will run for shelter. The MILITARY types (guards, soldiers, mercs, etc.) will attack the vampires, thus forcing the bloodsuckers to concentrate on them instead of chasing important quest-givers. It doesn't ALWAYS work (sometimes a Vampire just happens to warp in right next to a non-military NPC before they can run) but it does cut down on the chance of a quest-giver becoming a late-night snack. This mod IS compatible with either of the two above, so I would recommend using it. There is version (also from Arthmoor) called Run for Your Lives, that does the same thing for Dragons. Instead of everyone (including the kids) rushing to fight the Dragon, they sensibly leave that sort of foolishness to you and the guards and RUN FOR THEIR LIVES! Makes a lot more sense. @Adipose: I'm afraid your suspicion is correct. Your quest-givers are gone. You can console them back into existence, but they will not function correctly (basically, they're "broken".) If you haven't played too far since you posted this, I recommend installing "When Vampires Attack" and "Timing is Everything", then going back to the last save before you are certain Vampires ate major NPCs. I know its a pain, but you might find it preferable to playing with near-empty cities and deserted villages. BTW, I also recommend installing Inconsequential NPCs, Immersive Patrols, Interesting NPCs and Populated Cities/Towns/Villages Legendary Edition. These four mods add tons of NPCs (more fodder for Dragons and Vampires and more "meat shields" for your important NPCs) and will make your cities, towns and village feel like they are truly alive. Be aware though, that using all four of these mods will tax below average rigs. However, I ran all these mods on a five year old computer with a GTX 460, so anything better than that should not have problems. Link to comment Share on other sites More sharing options...
thumbincubation Posted September 2, 2016 Share Posted September 2, 2016 I usually just use creation kit to drop a few extra guards near the spawn points, and give favored NPCs (Amren, Adrienne, etc.) some better armor/weapons/healing potions, etc. There is a mod called Dawnguard Sentries, which adds a few DG fighters to the spawn points, to help in the event of attacks. IIRC there are two versions, one of which doesn't require SKYUI, etc. Link to comment Share on other sites More sharing options...
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