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LeddBate

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Everything posted by LeddBate

  1. I'll admit that saying "majority" is a guess on my part. But I think it is true. I stand by the rest of what I said.
  2. Yeah, Ghosts of the Tribunal is a classic example of Todd's: "Just give them the quest" thinking. Watch some of his interviews on Youtube. It will become rapidly apparent that he does not believe that players actually want to roleplay and/or sleuth in any form. "Just give it to them" is his mentality concerning gameplay. To give you an example, the mod "Finding Helgi... and Laelette" vastly expands on the "Laid to Rest" quest in Morthal, giving the players lots of options for snooping around, asking questions and even choosing the order in which to visit places and gather evidence to present to the jarl. It basically turns the quest into a fascinating "whodunnit" which is pretty incredible given the limitations of the Skyrim engine. If this sort of work had ever been put forth in the Bethesda Studio to be put in the game, Todd would most likely have shot it down claiming that the players would not want such complexity. Nearly 90K downloads of the mod as of this post obviously argues otherwise. But that wouldn't sway Mr. Howard. His interview answers make that abundantly clear. Whatever he believes, it clearly does not dovetail with the majority of the player's desires.
  3. If you haven't already done so, try posting your idea in the Skyrim Special Edition Mod Requests sub-forum. It will improve your chances of getting a response.
  4. No NPC Greetings is a good mod. While it won't stop the specific example you gave above (because that is a scripted encounter) it WILL stop all other general NPC conversations from happening. You can also set the mod to simply reduce the range of when an NPC tries to speak to you in case you still want to talk to themm.
  5. Don't forget that SkyrimSE.exe Auto-Backup is your friend if you accidentally let Steam update your game. However, In this case you might want to update as soon as all your relevant mods are updated due to the texture/CTD issues in Silas's museum. On the other hand, if you don't care about the quest anymore, you can just stick with the previous version and avoid going in.
  6. Just a guess, but I would wager it would be DLL PLUGIN LOADER.
  7. Sort of. This mod might be what you're looking for: Glowing Enemies A "must have" in my order for battles involving lots of enemies and allies fighting together in close quarters. Note that enemies will only glow when they detect an enemy nearby. Edit: Whoopsie! This is a SSE mod. Not sure if it will work for LE. Let me check something... 2nd Edit: Ah, yes. It is available for LE as well: Glowing Enemies LE
  8. I have both games and I agree, Skyrim is simply more fun to me. It has a better main quest, better factions (well, most of them are better.... OKAY, FINE! At least HALF of them are better. That's still twice as good as FO4 in my opinion.) Skyrim also has a far more beautiful world. I quickly got tired of trudging around in FO4. But Skyrim? I only fast-travel when I'm doubling back exactly over my original route. And sometimes I'll still travel normally because I saw something on the way that I want to check out. And the ability to role-play is far better in Skyrim. And all this is BEFORE you add in mods. Now let me be clear that I LIKE FO4. But I think Skyrim is far more fun and has far better replay value. After all, it's over eight years old and people are still playing it and modding the hell out of it. I'm pretty sure it is still one of Bethesda's top sellers.
  9. "Vanilla" mainly refers to the original Skyrim (or Legacy Edition, aka "LE") back before, during and shortly after the DLC's "Dawnguard", "Hearthfire" and "Dragonborn" were released. Vanilla meant Skyrim without any of the DLCs installed. So if you just had the original Skyrim without any of the DLCs installed, your Skyrim was considered "Vanilla." Note that there was (and still is) disagreement about whether adding mods made your basic Skyrim no longer vanilla. With the release of Skyrim Special Edition (aka "SSE" or just "SE") these DLCs were merged into Skyrim (no longer separate expansions) so "Vanilla" doesn't really exist in SSE. LE was eventually dropped from the search function on Steam. I haven't checked lately, so I don't know if you can even purchase it now on Steam. It's possible to still get it from 3rd party sellers, but I wouldn't bother. The only reason to have a "vanilla" LE version of Skyrim was that a few years ago there were a LOT of good mods that were dependent on you having a vanilla version of the game. However, most of those mods have been ported to SE (and/or been replaced with newer mods that worked just as well or better.) TL;DR: "Vanilla" just refers to the old, old version of Skyrim without DLCs and has been relegated obsolete by Skyrim Special Edition for the most part. Hope this helps.
  10. While having to wait for SKSE (and the relevant mods) to update is frustrating, there is an alternative to avoid this in the future. Skyrim.exe Auto-Backup. It installs like any other mod and will create a copy of the current Skyrim executable file. Next time Bethesda updates, just fish the exe file from the folder the mod created and replace the new executable with it. Now you can just keep right on playing. Be sure to save the new exe file in a convenient folder. When SKSE and your relevant mods update (and you want to use them because of cool new features) just put the newer Skyrim executable back in. This avoids having to verify your game cache and creating tons of problems when all the files you altered over months of modding get set back to default.
  11. I know the updates are frustrating, but there is a very simple remedy: SkyrimSE.exe Auto-Backup. Just install it like any other mod. Next time Bethesda updates Skyrim, just fish out the previous executable stored in the folder created by the mod and replace the new executable with it. Now you can go right on playing. Remember to first move the new executable to a convenient folder for when SKSE and your relevant mods update. Then you can just paste it back in.
  12. I strongly recommend using Skyrim exe Auto-backup. You can just keep playing with the previous Skyrim executable file until SKSE and everything else you need is updated and functioning. It really is easy to use. You install it like most mods (I simply installed via Vortex) and when Skyrim updates, simply fish out the Skyrim executable it saved and replace the new one with it. Btw, save the new executable in a convenient folder. You'll need it later when everything seems to be updated and functioning properly (which you can usually find out here in the forums.) Simply replace the old executable with the newer one and you'll be good to go.
  13. Yeah, I really don't like either side very much. However, I find the Empire less offensive than the Stormcloaks for reasons I will not repeat here as I already did so in an old thread I started that turned into a monster. Old timers here know what thread I'm talking about. So, yeah, I'm a Skeever. Since there are mods that let you bypass the need to broker a truce to get Balgruuf to let you Dragonsreach's special function, there is little incentive for me to join a side. But if I do, it will probably be Imperial simply because I don't want to take Whiterun away from Balgruuf. He's the only decent Jarl in the game.
  14. Don't mention containment fields or units... You'll just end up with this idiot trying to shut it down: "Dogs and cats, living together!" Well, Werewolves and Khajits I suppose... MASS HYSTERIA!
  15. Yep. I have a confession to make. I am about as ignorant as they come when trying to mod my games. It took me months to figure out how to use NMM well enough to even mod Skyrim with just a few dozen mods. Took a whole lot longer for me to figure out FNIS and mods that relied on it. Even then my game was buggy as hell as I often chose the wrong mods to overwrite other mods. Then Vortex went into beta. I read the faq, watched Gopher's videos and asked for a few clarifications here on the forum. BAM. Within a week I had a stable mod order of 207 mods with no problems other than a few minor clipping issues (because I forgot a patch here and there.) I used to dread adding new mods to my game because I feared it would stop my game dead. Not anymore. Simply put, if I can understand Vortex well enough to get that type of success that quickly, then anyone can. Read the FAQs and watch Gopher's videos. I guarantee you'll understand Vortex well enough after just doing that to mod your game and have a helluva lot of fun with it.
  16. Thanks for coming back and sharing this. While I've never experienced this issue, others might. Kudo given.
  17. "Lore friendly" is what you want it to be in your game. I can't say to anyone "No, that isn't lore-friendly" because, heck, maybe they figured out a way to MAKE it lore friendly in their game. So don't box yourself away from really interesting mods simply because you are worried they're not "immersive" and/or lore-friendly. And especially don't let other people tell you not to try certain mods because of those same reasons. I'm embarrassed to admit that when I first got into Skyrim back in 2013, I wouldn't try mods that appeared un-immersive or not lore-friendly. That was a mistake on my part I believe. I now use those mods and have perfectly good rationalizations for doing so in my game. These rationalizations wouldn't work for some people, but they're fine for me. Bethesda made the game and in the end, they get to say what is canon and what is not in public. But in your own game? Your own character(s)? That's your decision and everyone else can just... er, will just have to accept it. tl;dr: Its your game. You decide what is canon or not in it. So try out those mods you wouldn't normally look at. If you like any of them, I guarantee you will find a way to justify them in your game.
  18. Good characters. Thanks for sharing. Question: Are there any particular mods that either of you use in conjunction with your characters?
  19. Hmm. If that doesn't work. Consider having your GPU checked out by a technician. It might be failing. As a side-note. I would recommend Immersive Horses over Convenient Horses. It won't help with your CTD issue. I just think it's a better horse mod.
  20. Skyrim Character: Grath Tarras Race: Nord/Imperial/Breton. Favors father’s (Nord) build but Mother’s (Imperial/Breton) complexion. Age: 20. Class: Warrior/Blacksmith/Alchemist Primary Skills: One-Handed, Heavy Armor, Block, Archery. Secondary Skills: Alchemy, Smithing, Speech, Restoration. Vocations: Mercenary/bounty hunter, part-time blacksmith and alchemist. Born in Bruma, Cyrodil, Grath was orphaned at age 14 when his parents were killed by bandits in the high country North of Kvatch. His uncle Barrat took Grath with him after the funeral to live in Skyrim. Barrat had a small cottage in Riverwood (in Whiterun hold) and over the next 3 years taught Grath a great deal about his trade in Alchemy. In addition, he also learned a lot from the local blacksmith, Alvor, and soon had a good knowledge of basic metal-working and tanning. He began working for Alvor on a part-time basis. When Grath was 17, Barrat was almost killed by a bandit that ambushed him on his bi-monthly trip to Helgen (where he got supplies and sold off much of his alchemical potions.) Furious, Grath swore he would NOT lose Barrat to bandits as he had lost his parents. He began training to fight. Although Faendal (a Wood Elf hunter who worked part-time at Gerdur and Hod’s mill) could teach Grath the basics of Archery, he had to travel to Whiterun City to learn good weapon and shield techniques. There he met a Redguard named Armen who agreed to train him for a weekly fee. He would also work for Danica, the priestess of the temple of Kynareth when staying several days in Whiterun. Usually helping with repairs and chores about the temple. In return, Danica taught him the basics of healing spells. Grath had actually accumulated a goodly amount of Septims during his apprenticeships to both Alvor and his Uncle. So while Barrat recovered from his injuries, Grath trained with both Faendal and Armen whilst continuing to work part-time for Alvor. Although Barrat chaffed at not being able to make his trips to Helgen, Grath was able to sell his Uncle’s alchemical reagents and potions at Arcadia’s Cauldron in Whiterun City and bring back the needed supplies that his Uncle could not get from the Riverwood Traders. While the profit was not as good as what his Uncle could get in Helgen, it was enough to keep them in the black even with Grath’s training fees to Faendal and Armen. Although alarmed at his Nephew’s decision to take up the vocation of a warrior, Barrat did not try to dissuade him. And for his 18th birthday, he presented Grath with a set of Steel armor forged by Alvor and a quality crossbow purchased from Lucan at the Riverwood trader’s shop. With his training and new equipment, Grath accompanied his Uncle on his trips to Helgen for a year with no incident. For Grath, it was the happiest time of his life to-date. When Grath was nearly 20, the civil war in Skyrim began when Jarl Ulfric returned to Windhelm after murdering High King Torryg (or killing him in a duel, depending on who told the story) and declared Skyrim independent of the Empire. The Empire immediately sent general Tullius and a cohort of legionnaires to Skyrim with orders to recruit and organize a new legion to suppress the rebellion. With citizens and mercenaries flocking to join one side or the other, the roads grew dangerous as bandits and monsters began multiplying in the vacuum created. It was at this time that various merchants and caravans began hiring mercenaries to protect them on the roads. Grath realized he could make a good deal of gold by signing on with the caravans that were the lifeblood of trade to Skyrim’s cities and towns. Grath begged his Uncle NOT to go on his trips to Helgen while he was gone, citing the amount of money he could bring back after just one month of caravan guard-duty. His uncle grudgingly agreed. But after Grath was gone for over a month, Barrat’s stubbornness got the better of him and he set out for Helgen as he was low on certain groceries that Lucan tended not to carry. Grath returned the day after his uncle left. Finding the note Barrat left on his Alchemical workstation, he immediately set out after him. Nearly a day later, Grath approached Helgen and was horrified to see smoke rising from inside the town’s walls. Fearing the worst he rushed up to Helgen’s North gate, only to freeze in terror as a dragon rose above the smoke and roared loud enough to nearly burst his eardrums. It then flew off to the North, leaving him laying on the ground clutching his head. Finally, Grath stumbled into the smoking ruins of Helgen. The streets were choked with dead, burned bodies. Curiously, many of them appeared to be Imperial legionnaires. It was soon clear that many of the inhabitants had fled through the West gate towards Falkreath. Grath’s hope that his Uncle was among them was dashed when he found his Uncle’s burned, desiccated corpse near Helgen’s central keep. Although the body was unrecognizable, Grath found the 2nd key to his Uncle’s cottage and other items that proved beyond a doubt that it was him. Grath returned to Riverwood two days later with his Uncle’s remains. On his 20th birthday, he buried his Uncle behind the cottage with a small group of Riverwood’s inhabitants attending. He quietly told Alvor and Gerdur (the two senior-most of Riverwood’s citizens) what he had seen at Helgen. Afraid they might start a panic, Alvor and Gerdur decided not to tell anyone immediately about the dragon. They asked Grath to go to Whiterun City and beseech Jarl Balgruff for aid. Grath set off for Whiterun City. Though he had never been to Dragonsreach (the Jarl’s palace) before, the guards readily let him in after he explained he was there on Riverwood’s behalf. Irileth, the Jarl’s housecarl, was extremely suspicious of Grath when he approached her and the Jarl in the main hall. However, Balgruuf welcomed Grath, and upon hearing his request, immediately tasked Irileth with dispatching a small garrison troop to Riverwood. As Irileth left to see to the details, Balgruuf asked Grath if he would be willing to help his court wizard, Farengar, with a dangerous errand. Honored by his Jarl’s request, he readily accepted the task. Farengar explained that he was seeking a tablet that was rumored to be buried in Bleak Falls Barrow. Grath was a bit startled to realize that Farengar was referring to the ancient barrow in the mountains North of Riverwood. Like all of his village’s inhabitants, Grath knew about Bleak Falls, but had never climb the mountain path to explore the area. His Uncle never allowed him to do so as a young boy due to the evil reputation the place had and afterward his duties and travels kept him from ever doing so. Nonetheless, his Jarl had asked it of him, so Grath went. Grath accompanied the Whiterun guards back to his home village, then proceeded on to the barrow. Encountering treasure-hunting bandits and then hordes of Draugr in the catacombs, he battled his way through them all, finally retrieved the dragonstone tablet and returned to Whiterun City. Whilst delivering the tablet to an impressed Farengar, Grath noticed a strange, hooded woman pouring over books and scrolls on one of Farengar’s worktables. Although the hood kept her features hidden, he couldn’t shake the feeling that she seemed familiar. Afterward, Grath felt rudderless. Unwilling to return home so soon after his Uncle’s death, Grath stayed at the Bannered Mare inn. The innkeeper, who’d seen Grath from time-to-time, asked him if he was interested in the most recent bounty-notice that the Jarl had issued. For the next several months, Grath worked as a bounty hunter around the Hold. He occasionally stopped by Riverwood to check on his neighbors and to perform upkeep on his Uncle’s cottage (whom everyone in Riverwood now acknowledged as his house.) And all the time, news of dragon attacks, monsters and the civil war kept increasing from merchants and travelers. As the year progressed, the roads and lands grew as dark as the days. One day, while he was at the Bannered Mare trading stories with a mercenary friend, one of Dragonreach’s guards sought out Grath and told him that Farengar wanted him to come to Dragonsreach at once... Relevant Mods Used: Live Another Life by Arthmoor Vouksi (Beginner's Shack in Riverwood) by Elianora Riverwood Starter Chest (steel option) by iiKraze Not So Fast – Main Quest by cdcooley Timing is Everything by kryptopyr Here's a screen cap of my character: Whoopsie! That's an old image from when we were all salivating waiting patiently for SKSE for SE. I'll try to find a more recent image...
  21. Tell us about your character! Either in a short story (please limit to 1,500 words) or just a bio if you don't want to be long-winded. What makes your Dovahkin tick. What and who do they hate, like, are obsessed with? What is their vocation? How do you/they approach the game? What mods do you use to facilitate a specific play style? Got some pics? Please add them! I know there have been similar posts in the past, but I hate necroing old threads. So please bear with me.
  22. Wait until TESVI. For 20,000 Creation Club Credits you can buy a mini-campaign entitled "The Great Thalmor Stomp." *Dead Thalmor (who looks suspiciously like Todd Howard) sits up and says: "We're just jerks!" Falls back over dead.*
  23. NPC Man in Viva La Dirt League's channel is great. Haven't laughed so hard since The Senile Scribbles.
  24. I'm not seeing issues with your load order. But I'm hardly an expert. Now an overheating system can cause all sorts of problems. I think your suspicion is correct. Do you have the ability to monitor your CPU and GPU temperatures? If they're hitting 100+ degrees, your CPU (and maybe your GPU) could be throttling themselves to prevent damage. This could theoretically lead to CTDs.
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