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Nuka World bottle texture glitch?


Grumpyhouse

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Anyone else getting a funky glitch where the nuka bottle structures are scaled down but the textures aren't? The first & most obvious place is in the cola cars arena where it looks like weird structures are in your way everywhere but you can walk through them. They're actually the bottle structures from outside scaled down to 10% but the texture somehow didn't scale down with the collision or . . . something. They read as being 0.10 scale anyway. So far the only solution I've found is to disable them.

Edited by Grumpyhouse
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I think I find the solution:

Open your Fallout4.INI, under the [General], if you have this line: bUseCombinedObjects=0,delete it.

Then Fallout4Custom.INI, the same text unter [General] (If you have it) ,delete them.

This works for me.

 

I don't remember which mod that suggest to add this line of text, but it seems not working in nuka world.

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Scrap Everything, A Mod that changes the trees to Conifers and mods that change the buildings in Sanctuary like the roofs on them and mods that change the Red Rocket require that line to be in your ini

So Scrap Everything and Repared Sanctuary Roof are still working so far. I dont see the point of adding this line into ini file though...

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I replied to another post about this it's not a texture glitch you all are seeing it is a LOD Mesh bug and there is away to fix it read the other posting to see how.

 

Why they use bUseCombinedOjects=0 here is an example let's say a House in the game is tupperware tub full of cheerios but you want your cheerios different colors with combined objects on the entire tub turns one color so turning it off or opening the tub you can now color each cheerio also why did Beth do this in the first place is to ease up object loading for the game, lets move back to the tub you seal it or combine it and drop it on the floor now you pick it up or load it in one easy move ok now uncombined or unsealed you drop the tub on the floor again this time cheerios goes everywhere and it takes more time to pick it all back up or load it.. Why some mods need combined objects off because they are trying to replace certain pieces of a combined object.. the modders will tell you in the install directions if their mod requires bUseCombinedObjects Off to work.. if you don't use any of those mods your ok to leave them on or =1 and yes Scrap everything does need combinedobjects off or = 0 to work it says so right on the page in Baby Blue http://www.nexusmods.com/fallout4/mods/5320/? you still can scrap somethings with it off but then it's not Scrap Everything you are just drawing off the scrapping keywords and not able to scrap houses, tree clusters etc.

Edited by ClayboTGW
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