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Mod Request: Parkour Ledge Grab


cajofor

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Hi, I wanted some form of parkour in TES, so I can make an Assassin or Ninja sort of character, without needing some magical voodoo. The ideal would be to have wall detection to allow climbing them, holding onto them, and wall jumping(also some aerial combat), but that seems like it would be awfully hard.

 

So I thought of something that should be a bit easier, and would still make the player more mobile: ledge grab. Instead of detecting the walls themselves, you detect the floor in front or above the head of the player, and use a key to hold on to it, allowing you to jump over low walls or other obstacles.

 

I would love to see this, as these games have very poor mobility(especially Skyrim, without acrobatics or athletics), but are otherwise very nice to play.

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Pretty sure this would still more or less require tagging every ledge in game with code then creating animation for climbing over.

 

Could it be done ? Yes. But it would be a hell of allot of work.

 

 

 

If the game was in Unreal engine this would be much much much easier to do as programming for it is much easier, more intuitive & collision is a breeze by comparison.

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I see... I was hoping that an interuption to walkable meshes would be detectable by itself, but apparently this dinosaur of an engine isn't that flexible... Thanks for the answer, I really wish it would be doable as a function to the game, instead of a characteristic for certain places, but knowing what would be needed is already a world of progress.

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