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Custom NPC Purple Face Textures


343gamers

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do you Check the exported Creation Kit FaceGen Heads Mesh texture Paths with NifKope

 

1st in Block List

 

NiTriShape for >FemaleHead<

BSLightingShaderProperty

BSShaderTextureSet

 

2nd in Block Detail

 

the actual path used?

 

This is what I have it set in NifSkope I believe it is all correct, if its any aid, in my textures forlder the actor has no caps, Could that be the cause?

 

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What exactly are you trying to do? What have you done? Did you take an existing NPC, altar the facegen and remap the face textures, or have you made one from scratch? Which textures are new (or altered) and which ones are vanilla or from another mod?

 

Make sure you have not tried to compress the normal maps (the one with _msn). Skyrim's MSNs (Model Space Normals) can't be compressed whatsoever, and must be saved in full RGBA. If that doesn't fix it, try using all un-compressed textures just for the sake of thoroughness. If that fails, double check that your material property is linked to your main one and that all the flags and properties match a vanilla face (should be two fields for flags, and the list is a long one).

 

In the end it's hard to diagnose deeper problems with NIF's without having the nif itself. If the stuff above doesn't work, it would be easier if you packed-up the mod real quick and send it to me via pm link but you don't have to; we can go through the potential problems one-by-one.

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If you haven't already done so, you might want to back up your custom head mesh and tint mask and then go into the CK and select your actor in the actor list and re-export the mesh and tintmask (Ctrl+F4) to see if those have the same problem in-game as your custom ones do. If nothing else, that might help you narrow down where the problem is coming from. (I'm leaning toward a problem texture attributes, as implied by Dalsio,

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