343gamers Posted September 2, 2016 Share Posted September 2, 2016 Anyone know why my npc has a purple face? I mapped the Textures correctly. Link to comment Share on other sites More sharing options...
PeterMartyr Posted September 2, 2016 Share Posted September 2, 2016 do you Check the exported Creation Kit FaceGen Heads Mesh texture Paths with NifKope 1st in Block List NiTriShape for >FemaleHead< BSLightingShaderProperty BSShaderTextureSet 2nd in Block Detail the actual path used? Link to comment Share on other sites More sharing options...
343gamers Posted September 2, 2016 Author Share Posted September 2, 2016 do you Check the exported Creation Kit FaceGen Heads Mesh texture Paths with NifKope 1st in Block List NiTriShape for >FemaleHead< BSLightingShaderProperty BSShaderTextureSet 2nd in Block Detail the actual path used? This is what I have it set in NifSkope I believe it is all correct, if its any aid, in my textures forlder the actor has no caps, Could that be the cause? Link to comment Share on other sites More sharing options...
343gamers Posted September 2, 2016 Author Share Posted September 2, 2016 Update: I changed the textures paths so that Actors was lowercase. Still getting purple face Link to comment Share on other sites More sharing options...
343gamers Posted September 2, 2016 Author Share Posted September 2, 2016 Tried everything I know. Nothing works marking project dead. Link to comment Share on other sites More sharing options...
Kroekr Posted September 2, 2016 Share Posted September 2, 2016 In the 5th file path, try removing the reference to Data folder. Taking my advise is always a long shot but it is generally not game breaking, lol. Link to comment Share on other sites More sharing options...
343gamers Posted September 2, 2016 Author Share Posted September 2, 2016 In the 5th file path, try removing the reference to Data folder. Taking my advise is always a long shot but it is generally not game breaking, lol.Lol okay I will try that soon! Link to comment Share on other sites More sharing options...
343gamers Posted September 2, 2016 Author Share Posted September 2, 2016 In the 5th file path, try removing the reference to Data folder. Taking my advise is always a long shot but it is generally not game breaking, lol.Didn't work :/ Link to comment Share on other sites More sharing options...
dalsio Posted September 3, 2016 Share Posted September 3, 2016 What exactly are you trying to do? What have you done? Did you take an existing NPC, altar the facegen and remap the face textures, or have you made one from scratch? Which textures are new (or altered) and which ones are vanilla or from another mod? Make sure you have not tried to compress the normal maps (the one with _msn). Skyrim's MSNs (Model Space Normals) can't be compressed whatsoever, and must be saved in full RGBA. If that doesn't fix it, try using all un-compressed textures just for the sake of thoroughness. If that fails, double check that your material property is linked to your main one and that all the flags and properties match a vanilla face (should be two fields for flags, and the list is a long one). In the end it's hard to diagnose deeper problems with NIF's without having the nif itself. If the stuff above doesn't work, it would be easier if you packed-up the mod real quick and send it to me via pm link but you don't have to; we can go through the potential problems one-by-one. Link to comment Share on other sites More sharing options...
Eldurin Posted September 4, 2016 Share Posted September 4, 2016 If you haven't already done so, you might want to back up your custom head mesh and tint mask and then go into the CK and select your actor in the actor list and re-export the mesh and tintmask (Ctrl+F4) to see if those have the same problem in-game as your custom ones do. If nothing else, that might help you narrow down where the problem is coming from. (I'm leaning toward a problem texture attributes, as implied by Dalsio, Link to comment Share on other sites More sharing options...
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