LoganZezima2 Posted December 1, 2011 Share Posted December 1, 2011 (edited) I created a new model for the iron sword, but it shows up in-game as a red exclamation point. Can an experienced mesh maker fix this for me? I've included the model location and the texture in the DL. I will credit the person who fixes this in my mod. Thanks. Note: The rar is crazy small. I'm not sure if it is all in there, but it should be, Edit: Deleted the attachment. Problem solved. Edited December 1, 2011 by LoganZezima2 Link to comment Share on other sites More sharing options...
maniczombie Posted December 1, 2011 Share Posted December 1, 2011 I've got the models working in game, but not the textures, sorry.. Best I can do at this point. I saved out the .nif model as a .obj in nifskopeOpened the origonal skyrim weapon .nif models in nifskopeimported your mesh next to it in the same nifskope fileCopyed the NiTriShapeData of your model and pasted over the Origonal weapon NiTriShapeDataThen deleted any left over Files from importing your mesh. http://www.mediafire.com/?hxv1ombamhfzinn Link to comment Share on other sites More sharing options...
LoganZezima2 Posted December 1, 2011 Author Share Posted December 1, 2011 Thanks a bunch! I can get the rest working from here! I'll be sure to credit you for your help! Link to comment Share on other sites More sharing options...
Ghogiel Posted December 1, 2011 Share Posted December 1, 2011 Thanks a bunch! I can get the rest working from here! I'll be sure to credit you for your help!You won't be able to if you want textures at all.. He wiped the UVs off you mesh... not that the UVs were much anyway.. but at least you can blow it up so it uses more UV in this version... http://hotfile.com/dl/136472435/1cbf3bf/UVs_intact.rar.html Link to comment Share on other sites More sharing options...
maniczombie Posted December 1, 2011 Share Posted December 1, 2011 Thanks a bunch! I can get the rest working from here! I'll be sure to credit you for your help!You won't be able to if you want textures at all.. He wiped the UVs off you mesh... not that the UVs were much anyway.. but at least you can blow it up so it uses more UV in this version... http://hotfile.com/dl/136472435/1cbf3bf/UVs_intact.rar.html How do I do it without wiping off the UVs? Link to comment Share on other sites More sharing options...
Ghogiel Posted December 1, 2011 Share Posted December 1, 2011 import obj Link to comment Share on other sites More sharing options...
maniczombie Posted December 1, 2011 Share Posted December 1, 2011 (edited) import obj I've tried that but the mesh bugs out and appears as the mesh missing model in game.I Open the new file in Nifskope and export it as a .obj or export a 3ds max file a an objThen I open a origonal skyrim weaponI select the NiTriShape I want to replaceImport the new meshThen this is what it looks like: http://i39.tinypic.com/n5lmd1.jpg Edited December 1, 2011 by maniczombie Link to comment Share on other sites More sharing options...
Ghogiel Posted December 1, 2011 Share Posted December 1, 2011 compare what you have there to a vanilla nif. Link to comment Share on other sites More sharing options...
maniczombie Posted December 1, 2011 Share Posted December 1, 2011 (edited) compare what you have there to a vanilla nif. I've deleted the files that don't appear in the vanilla nif, but I can't figure out how to parent the BSLightingShaderProperty to the NiTriShape, Ive tryied copying it in several different ways. Please could you please explain how? http://i41.tinypic.com/2liy8nq.jpg Edited December 1, 2011 by maniczombie Link to comment Share on other sites More sharing options...
Ghogiel Posted December 1, 2011 Share Posted December 1, 2011 nitrishape block details> properties> put block number in first property slot. Link to comment Share on other sites More sharing options...
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