Ravanche Posted September 5, 2016 Share Posted September 5, 2016 (edited) On getting the quest to start Automatron, the second I get within sight of the fight Ada is having with the rogue 'bots, I instantly CTD. What's odd is this is a second playthrough, and the first had no issues with this at all. The only things added mod-wise was Oni's texture pack. However, Nuka World did release and update.I have disabled all mods, and still get the CTD, however I do not know how to disable Nuka World itself. I uncheck the ESM file in the plugin list, yet Fallout still says it's installed and running. Do I need to simply uninstall it for now, or is there something else I'm missing?Any help would be appreciated, since I rely heavily on Automatron for provisioner duties.EDIT: Uninstalled Nuka World, and crash still occurs. Edited September 6, 2016 by Ravanche Link to comment Share on other sites More sharing options...
Ravanche Posted September 7, 2016 Author Share Posted September 7, 2016 Soooo... nothing? Nothing at all? Okay, thanks guys. Link to comment Share on other sites More sharing options...
JimmyRJump Posted September 8, 2016 Share Posted September 8, 2016 The encounter is heavy on the GPU because of the area and tons of graphical stuff going on (numerous NPC movig about, shooting, fire, explosions and all of this in a dense area with lots of items that need to be rendered). FO4 has become a V-RAM hog and encounters like the one with ADA tend to punch holes in the ceiling, spiking up to over 10GB of V-RAM, often crashing the game on GPUs that have 'just' 4GB or lower. Only thing I can advise is to start using ENBoost, which allows you to use system RAM as V-RAM. Just be carfeful to use v0283, as newer versions don't work for quite a few people (including me)... Link to comment Share on other sites More sharing options...
Ravanche Posted September 8, 2016 Author Share Posted September 8, 2016 (edited) Thanks. I'll give it a try.EDIT: Just to hedge my bets, I'm going to bottom out my graphics settings. If the crash is purely GPU-related, hey, it couldn't hurt. Since I have gotten past this encounter in previous playthroughs, I think once I get it handled, I'll be able to turn everything back on. Edited September 8, 2016 by Ravanche Link to comment Share on other sites More sharing options...
Ravanche Posted September 8, 2016 Author Share Posted September 8, 2016 (edited) No dice. I even went so far as to get the Fallout 4 Save Game Editor, and stripped out all mods but the basics and the DLC. Still crashes the second I get within sight of the fight. For my next test I'm going to try a completely new game, no mods, no ENB, no nothing. Just straight vanilla plus DLC, then use a BAT file to bump myself up to 15 so I can immediately start the quest after talking to Dogmeat, then TGM and sprint all the way to just before getting in sight of the fight, landing, and see what's what.If that doesn't work, I'm going to wipe, reinstall, and not install Nuka World for awhile. This wasn't an issue until the update, and just uninstalling it doesn't seem to properly roll everything back to it's previously-installed state. Edited September 8, 2016 by Ravanche Link to comment Share on other sites More sharing options...
SharraShimada Posted September 8, 2016 Share Posted September 8, 2016 Yeah i have the exact same problem. Coming near the crossing, and CTD every time. And its that way, since nuka world. So i assume its a bug by bethesda. There is a "solution". Open console and enter:setstage DLC01MQ01 2400.That sets the quest to the point you speak to ada.Then move to a safe position (house or settlement) where you can be sure, there will be no fight in the next few minutes.Then open console again and enter:xx00ff12.moveto player (replace xx to the ID automatron has in your installation. For me its 01) The ada will spawn in front of you, and you can talk to her. Link to comment Share on other sites More sharing options...
SMB92 Posted September 8, 2016 Share Posted September 8, 2016 That location is incredibly performance hungry, I've recorded a whopping 18,000 draw calls here, abiut 3 times as many as most places, barring the main city district. This is incredibly CPU taxing, although I've not experienced a crash here. If all else fails, turn ur gfx settings right down, well mainly draw distances, AO and God rays, and see what happens. Link to comment Share on other sites More sharing options...
JimmyRJump Posted September 8, 2016 Share Posted September 8, 2016 That location is incredibly performance hungry, I've recorded a whopping 18,000 draw calls here, abiut 3 times as many as most places, barring the main city district. This is incredibly CPU taxing, although I've not experienced a crash here. If all else fails, turn ur gfx settings right down, well mainly draw distances, AO and God rays, and see what happens.My CPU (i7 3770k @stock) never broke/breaks a sweat at that location, but RAM/V-RAM use goes through the roof in small bursts and peaks (monitored through MSI Afterburner on the display of my G19 keyboard). Link to comment Share on other sites More sharing options...
SMB92 Posted September 8, 2016 Share Posted September 8, 2016 That location is incredibly performance hungry, I've recorded a whopping 18,000 draw calls here, abiut 3 times as many as most places, barring the main city district. This is incredibly CPU taxing, although I've not experienced a crash here. If all else fails, turn ur gfx settings right down, well mainly draw distances, AO and God rays, and see what happens.My CPU (i7 3770k @stock) never broke/breaks a sweat at that location, but RAM/V-RAM use goes through the roof in small bursts and peaks (monitored through MSI Afterburner on the display of my G19 keyboard).Grab an ENB, hit shift+enter, drop down profiler while your facing towards boston, just a bit back from their camp. Move around a bit until you hit highest number under draw calls. You'll find it'll vary quite wildly depending where you look. Bethesdas previs/precull system hard at work :D VRAM spikes likely attributed to sudden loading/dropping of Boston buildings etc, also shadows are hard on the system. Try playing at 7 grids here ;). 3960x here' @ 4.5ghz, went back to 5 grids still found high score of 18,000 in a very small window. Not sure what rigs these guys have Link to comment Share on other sites More sharing options...
JimmyRJump Posted September 8, 2016 Share Posted September 8, 2016 That location is incredibly performance hungry, I've recorded a whopping 18,000 draw calls here, abiut 3 times as many as most places, barring the main city district. This is incredibly CPU taxing, although I've not experienced a crash here. If all else fails, turn ur gfx settings right down, well mainly draw distances, AO and God rays, and see what happens.My CPU (i7 3770k @stock) never broke/breaks a sweat at that location, but RAM/V-RAM use goes through the roof in small bursts and peaks (monitored through MSI Afterburner on the display of my G19 keyboard).Grab an ENB, hit shift+enter, drop down profiler while your facing towards boston, just a bit back from their camp. Move around a bit until you hit highest number under draw calls. You'll find it'll vary quite wildly depending where you look. Bethesdas previs/precull system hard at work :D VRAM spikes likely attributed to sudden loading/dropping of Boston buildings etc, also shadows are hard on the system. Try playing at 7 grids here :wink:. 3960x here' @ 4.5ghz, went back to 5 grids still found high score of 18,000 in a very small window. Not sure what rigs these guys have Am using the Vogue ENB, but also a mod that disables pre-culling and LOD-flicker in world space. Even my old 2600K (on a P67 AsRock Fatal1ty Pro board) doesn't go over 25% of use (clocked @4.9GHz on air with an Arctic Cooling Xtreme rev.2). My 3770K is sitting on an AsRock Z77 Extreme11 board; needed the latter for its 14 SATA ports. Am also using ENBoost (v0.283) and ShadowBoost. Had crashes there as well when still using my 3GB MSI R7970 Lightning. Got an MSI RX470 GamingX 8GB a couple of weeks ago (not more powerful than the R7970 Lightning; just got it for its price and the extra 5GB of V-RAM) and haven't had crashes there ever since (three new games). Running 339 mods of which 254 have a plug-in... Link to comment Share on other sites More sharing options...
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