Matth85 Posted December 2, 2011 Share Posted December 2, 2011 Oblivion for one Boring and bland? I like the 3d viewer in skyrim, thank you. So again: Opiions. is there ANYTHING that Skyrim does better than Oblivion? Graphics?Dragons?Main quest?Visual effects?Crafting? Yet again, your whole post, and mine, is opinions. They mean nothing. I take Skyrim over Oblivion. I take it over Morrowind. And I take it over most RPG the last 15 years. You might think otherwise. Does that mean I am more right than you, or vice versa? functionalityMy friend got a crappy car that is cheap to drive.I got a fancier car that drains me. I still prefer my car, since it looks better. Though his is a better overall car to drive. And again, opinions. Link to comment Share on other sites More sharing options...
RenownedWolfman Posted December 2, 2011 Share Posted December 2, 2011 Vanilla Oblivion is much better than Vanilla Skyrim Opinions. Everybody got them, means nothing. Please do not use them as an argument. Don't misquote me, then gripe. I qualified what I said with "...in terms of functionality and user interaction with game environment." Just go back and look at the trade screen in Oblivion for one - they left out the ability to sort items by weight, price, and rating. And there are more/better interactions with vanilla Oblivion, it's not an opinion. For example, in Oblivion, one could easily grab an object at it's side to flip it, but in Skyrim the user always grabs something from the center no matter what, and items have a weird way of turning when you don't want them too. The possibility to jump higher is gone too, and there are more invisible walls in Skyrim than there ever were in Oblivion. In fact, in terms of functionality and user interaction, is there ANYTHING that Skyrim does better than Oblivion? 1: Still an opinion even with that bit at the end.2: Inventory filters will be modded in for the people who want them, i personally think it's simple as cake to navigate and have no problem without a filter.3: Jumping higher will be modded in for the people that want it, you don't really need it for the most part.4: The only invisible walls i've run into are the ones around the border.5:The UI is actually really easy to use, and yes i mean with a keyboard and mouse. the oblivion UI used more of the screen and gave you more information but it was clunky in some areas while the skyrim one is very smooth, the only problem i have with the skyrim ui is the wasted space for the item model. Link to comment Share on other sites More sharing options...
gigantibyte Posted December 2, 2011 Share Posted December 2, 2011 Graphics?Dragons?Main quest?Visual effects?Crafting? None of those relate to functionality and user interaction, except perhaps crafting. But crafting was easier in Oblivion anyway when you could keep raw materials in a separate container that could be carried around and stored when not needed. Now to store materials, they must be placed in a chest ONE TYPE AT A TIME. That's crazy. The least they could have done is include 'take all' or 'store all' for individual item categories. It's not an opinion that user options that were in Oblivion are gone in Skyrim. Link to comment Share on other sites More sharing options...
RenownedWolfman Posted December 2, 2011 Share Posted December 2, 2011 (edited) Graphics?Dragons?Main quest?Visual effects?Crafting? None of those relate to functionality and user interaction, except perhaps crafting. But crafting was easier in Oblivion anyway when you could keep raw materials in a separate container that could be carried around and stored when not needed. Now to store materials, they must be placed in a chest ONE TYPE AT A TIME. That's crazy. The least they could have done is include 'take all' or 'store all' for individual item categories. It's not an opinion that user options that were in Oblivion are gone in Skyrim. I don't recall seperate containers being something you could carry in oblivion... I might be mistaken but i don't recall it. Store all for an individual item category never existed in oblivion either.... I'm going to boot up my oblivion and check these. EDIT: Just checked "store all" wasn't an option in oblivion at all. Edited December 2, 2011 by RenownedWolfman Link to comment Share on other sites More sharing options...
Omegataco Posted December 2, 2011 Share Posted December 2, 2011 (edited) I'm betting that the OP also happens to be an OWS protestor. He certainly seems to have the rationale of one. Edited December 2, 2011 by Omegataco Link to comment Share on other sites More sharing options...
gigantibyte Posted December 2, 2011 Share Posted December 2, 2011 I don't recall seperate containers being something you could carry in oblivion... I might be mistaken but i don't recall it. Store all for an individual item category never existed in oblivion either.... I'm going to boot up my oblivion and check these. EDIT: Just checked "store all" wasn't an option in oblivion at all. My bad. Must have been thinking of Ultima Online for portable containers. Link to comment Share on other sites More sharing options...
peregrine111 Posted December 2, 2011 Share Posted December 2, 2011 2. They didn't add a single useful thing to game:@2:Yes, its not like we have Dragons, Dual Wiedling, halfway sane leveling, custom perks, crafting ... Dragons - buggy, incredibly stupid to take down as melee, as they tend to land on top of buildings so you can't reach them, even if you use Dragonrend, they still have enough time in the air to find a suitable and safe landing site, instead of being forced to land. Not to mention difficulty bar is doing nothing else than adding vast amounts of damage (like single master difficulty swoop on you takes you down to 20% HP, while on adept if don't even scratch you)- once you nail a dragon to the ground it's as easier to kill than back in gothic 2 a decade ago- the dragon model is nice, however it's collision model is a BALL, which means that if you run between it's legs, you bounce off an invisible barrier, and that just looks stupid. Otherwise a good dragonslayer KNOWS that dragons are ment to be killed in close combat, as he cannot use claws or breath when you are hugging him. Skyrim Dragons know just 1 attack - bite. They bite you till you are under 40% HP and then they just decapitate you (if you are weak enough or have too high difficulty that makes dragon do like 300 damage on heavy armor). Dual Wielding - just 4 new (left, power left, dual, power dual) animations, unable to parry (as well as block, but block shouldn't be in dual wield anyway) or at least dodge to the side..- dual wield "R"eady looks exactly like a mod back in Oblivion.. it even behaves that way - left hand weapon just materializes in the air when you sheathe your right hand weapon.- not to mention STUPID controls (aka changing left hand weapon requires going to inventory, since by default, favorite spells go to LEFT hand, and favorite weapons to RIGHT hand - so if you use heal spell, you have to go to inventory to manually equip weapon again) Leveling- is plain stupid, it would be like if in Oblivion you set your major skills to armorer, athletics etc, while you actually want to level COMBAT skills in game- some skills require almost nothing to level up, while some requires hours of spamming to gain skill, therefore you can gain absurd levels just by standing at forge for couple of seconds, ending up way too weak for new monsters your level has unlocked, so you do no damage to them while they tear you apart in 2-3 hits Custom perks- whoa, EVERY RPG has them. Without them, there is no reason to call it an RPG (I always thought of Oblivion as a fps, since 3rd person view was only pleasure for eye with heavy loads of mods adding dual wield and new fantasy combat animations) Crafting- well, so you can craft items that drop in game anyway. So? The only good thing about smithing are upgrades... but instead of crafting something as necessary as arrows, you have to craft just regular armor (that is mostly plain ugly till it's at least retextured by modders) and weapons. And a fun thing to add:- the better the looks, the worse are it's stats (hide/studded/ancient nord)- the better the stats, the worse are it's looks (dwarven, dragonplate etc)- as the best looking armor in Skyrim is Studded Armor, that is LIGHT (lol) and has virtually no armor rating even after maxxed up upgrade... anything else you'd like to add? Link to comment Share on other sites More sharing options...
LadyAubrie Posted December 2, 2011 Share Posted December 2, 2011 I'm betting that the OP also happens to be an OWS protestor. He certainly seems to have the rationale of one. Now what exactly is *that* supposed to mean? Link to comment Share on other sites More sharing options...
Galacticat42 Posted December 2, 2011 Share Posted December 2, 2011 When i heard that it has been announced to be released within January, my reaction was disgust. I find that the Beth team knew it would take that long to produce the Creation Kit, they knew over 30% of the PC community would have not purchased the game our would have waited. I think what they did is both sick and disgusting towards the consumers and the series. The Bethesda corporation has lost my money for any releases EVER in the future. I will never buy one single product from their arsenal ever again.I posted a similar thread on the beth forums, removed in less than one minute.I was banned for this post on the Beth Forum Who's with me? I hate it when people do this... Life is so amazingly awesome that you have to find s*** to be upset about and I gotta say this one takes the cake. Sid Meier's Civilization franchise was the number one game for modding - moreso than any Bethesda game ever was. They release their games and within a week of releasing the SDK, modders could make an entirely new game out of the engine. With each iteration it only got better - until Firaxis was bought by 2K and teamed up with Steam. Civ V was so broken upon release that no one could finish a game, the modding tools were two YEARS late and to top it off none of the dev team released ANY lua hooks for the code. Sure I was pissed at Firaxis for this whole f*ck up, but you know what? I stuck with it until modding died for that game. I was optimistic, so before you go bad mouthing some lousy two month delay in a modding tool program, go check your calendar and see how LITTLE time two months really is. BE GLAD that this free software is being distributed at all and that it's not broken. And you know what else? I LOVE Bethesda for continuing to release MODDABLE games. If they want to compete to stay alive in today's market by setting up some simple things with Steam, Microsoft and Sony, I say MORE POWER TO THEM! I already lost Firaxis, I'm not losing Bethesda too! Link to comment Share on other sites More sharing options...
Roltak Posted December 2, 2011 Share Posted December 2, 2011 Dragons- buggy, incredibly stupid to take down as melee, as they tend to land on top of buildings so you can't reach them, even if you use Dragonrend, they still have enough time in the air to find a suitable and safe landing site, instead of being forced to land. Not to mention difficulty bar is doing nothing else than adding vast amounts of damage (like single master difficulty swoop on you takes you down to 20% HP, while on adept if don't even scratch you)- once you nail a dragon to the ground it's as easier to kill than back in gothic 2 a decade ago- the dragon model is nice, however it's collision model is a BALL, which means that if you run between it's legs, you bounce off an invisible barrier, and that just looks stupid. Otherwise a good dragonslayer KNOWS that dragons are ment to be killed in close combat, as he cannot use claws or breath when you are hugging him. Skyrim Dragons know just 1 attack - bite. They bite you till you are under 40% HP and then they just decapitate you (if you are weak enough or have too high difficulty that makes dragon do like 300 damage on heavy armor). Dual Wielding- just 4 new (left, power left, dual, power dual) animations, unable to parry (as well as block, but block shouldn't be in dual wield anyway) or at least dodge to the side..- dual wield "R"eady looks exactly like a mod back in Oblivion.. it even behaves that way - left hand weapon just materializes in the air when you sheathe your right hand weapon.- not to mention STUPID controls (aka changing left hand weapon requires going to inventory, since by default, favorite spells go to LEFT hand, and favorite weapons to RIGHT hand - so if you use heal spell, you have to go to inventory to manually equip weapon again) Leveling- is plain stupid, it would be like if in Oblivion you set your major skills to armorer, athletics etc, while you actually want to level COMBAT skills in game- some skills require almost nothing to level up, while some requires hours of spamming to gain skill, therefore you can gain absurd levels just by standing at forge for couple of seconds, ending up way too weak for new monsters your level has unlocked, so you do no damage to them while they tear you apart in 2-3 hits Custom perks- whoa, EVERY RPG has them. Without them, there is no reason to call it an RPG (I always thought of Oblivion as a fps, since 3rd person view was only pleasure for eye with heavy loads of mods adding dual wield and new fantasy combat animations) Crafting- well, so you can craft items that drop in game anyway. So? The only good thing about smithing are upgrades... but instead of crafting something as necessary as arrows, you have to craft just regular armor (that is mostly plain ugly till it's at least retextured by modders) and weapons. And a fun thing to add:- the better the looks, the worse are it's stats (hide/studded/ancient nord)- the better the stats, the worse are it's looks (dwarven, dragonplate etc)- as the best looking armor in Skyrim is Studded Armor, that is LIGHT (lol) and has virtually no armor rating even after maxxed up upgrade... Dragon:Well I never had a buggy dragon, that they sometimes land stupidly is true but ... if you were a dragon, wouldn't you try to land on something where you can't be that easily killed? Dual Wield:It is a new feature. It is something that was wished for since Morrowind. Now we finally have it and people are still complaining. And somehow I am curious ... how should it look? Should we stick the weapon to our foreheads and headbump the enemy to dead? That a mod that integrates Dualwield and the actual implementation of dual wield look kind of similiar goes without saying in my opinion. They could have added a second sheath that is true, but just because there is no cherry on the pie doesn't mean that the pie tastes like sh****. Perks:And? It is a new and improved(in my opinion) feature in this game and you said they didn't add anything good. Leveling:Except that in Oblivion you shouldn't take the skills you actually want to level otherwise you gimp your character because you level up too fast(primary skills and all)?And wasn't the best way to level stealth in Oblivion to go into stealth, face a wall, hit autorun and go afk for some hours? Alchemy could also be easily trained by simply buying a ton of ingredients and mixing potions all day, how is that different from smithing all day? The same was going for Athletics, let your char run against a wall till you level up and you can level it up without any real effort ... and no I am not saying that that was what should be done, but I am saying, that if you want you can level some skills without any effort in both games. Crafting:Am I mistaken or is dragonarmor not smithing exclusive? And I don't think you can find as good potions everywhere as you can mix with 100 alchemy ... and enchanting without the enchanting profession should also be a bit ... difficult.The look is once again a matter of opinion ... I personally prefere the look of the Daedra and Dragon armor over the others so not an argument. Link to comment Share on other sites More sharing options...
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