mojobechi Posted December 3, 2011 Author Share Posted December 3, 2011 (edited) If a texture doesn't have a '_m' file, can I just add one and it would automatically take it or is there some file I need to change to make it look for one. Also, anyone know of a way I can adjust the reflect of the surface? I read somewhere it was in a nif file, I fount the file but don't know what a nif file is or what program I need to use to open it. This is what I have so far: FrontBack Edited December 3, 2011 by mojobechi Link to comment Share on other sites More sharing options...
Ghogiel Posted December 3, 2011 Share Posted December 3, 2011 (edited) If a texture doesn't have a '_m' file, can I just add one and it would automatically take it or is there some file I need to change to make it look for one. You need to set up the shader block in the nif to enable their use, they don't do anything on their own, you need to use them in conjunction with an _e.dds Edited December 3, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
gechbal Posted December 3, 2011 Share Posted December 3, 2011 Dude Thank you so much ! Link to comment Share on other sites More sharing options...
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