kaoru2 Posted September 9, 2016 Share Posted September 9, 2016 OK I need to know is there a mod or console command that will keep settlers who are working at resource stations IE/ farming for food, or running shops from wandering around like lazy ass holes after 5 mins of work? At this point i'm willing to nail gun their ass to the ground. Link to comment Share on other sites More sharing options...
Vormina Posted September 9, 2016 Share Posted September 9, 2016 I'm not aware of any.You could dress up some mannequins and place them at the shops and farms or use neon letters and write "Out to Lunch". "sigh"...Bethesda AI...It is what it is. Link to comment Share on other sites More sharing options...
Moraelin Posted September 9, 2016 Share Posted September 9, 2016 Hmm... I don't think I've seen vendors and farmers wandering off, except either (1) at night, when they're off duty, or (2) if they have some other AI package, e.g., Sturges buggering off to hammer on walls, or (3) if you've placed the Vault-Tec items that override behaviour, like the slot machine or drinks machine. Otherwise, in my own experience they'll stay put and do their job. If they don't and you haven't place Vault-Tec Workshop items, then I'd look at what mods are active that might override that. The scavengers wander a little around with their gun drawn, as part of, you know, looking for stuff to scavenge. Not that it bothers me much. I like to pretend they're part time guards. Which, given that I tend to give them excess leather armour and SMGs and what not, they kinda are. I tend to place a scavenging station or two in the general vicinity of where attacks spawn. Not TOO close, so they don't get instantly mowed down before the turrets get into the act, but close enough to help in the fight anyway. And actual guards move around between guard stations, if you have more guard stations than guards. I use that to set up one or two heavier armed patrols around the village, with some strategic placing of those guard stations. Possibly a securitron patrol, if I'm feeling nostalgic. Link to comment Share on other sites More sharing options...
Moraelin Posted September 9, 2016 Share Posted September 9, 2016 Or here's another idea: have you tried using robots? Those tend to stay at their post even at night, and don't go play the slots AFAIK. Link to comment Share on other sites More sharing options...
robhartman9 Posted September 9, 2016 Share Posted September 9, 2016 my guys cant stay away from the cute girl in yoga pants running the soda fountain but boys will be boys Link to comment Share on other sites More sharing options...
Moraelin Posted September 10, 2016 Share Posted September 10, 2016 Well, yeah, that's what I meant by the Vault-Tec machines overriding their behaviour. If you place the soda fountain, slot machine or bikes, people start wandering off to use those. Which is also a decent way to set a guard post. Just put a slot machine near-ish to where attacks spawn, and there'll always be someone there to tank the attack while the turrets get into action :tongue: Quoth Quincannon from Preacher, "Now I don't want you to feel like human shields, but let's not mince words... You're human, and you'll be acting as a shield of sorts." :wink: Link to comment Share on other sites More sharing options...
cossayos Posted September 10, 2016 Share Posted September 10, 2016 I don't know why it bothers you at all. It has no influence on productivity. They still rake in their amounts of crop, even if they don't visibly do the work. Link to comment Share on other sites More sharing options...
Relativelybest Posted September 10, 2016 Share Posted September 10, 2016 (edited) Or here's another idea: have you tried using robots? Those tend to stay at their post even at night, and don't go play the slots AFAIK. They also don't need food or beds. So, really, they are actually superior to human settlers in every way. I exploited this to build an infinite junk machine. Basically I went to an empty settlement, built a big concrete cube full of scavenging stations, staffed them all with the most basic robots, and sealed them in. Then I periodically check in to empty the workstation of junk so it can refill. Edited September 10, 2016 by Relativelybest Link to comment Share on other sites More sharing options...
kaoru2 Posted September 10, 2016 Author Share Posted September 10, 2016 So then let me ask this, is it just the named settlers(concord survivors etc) that do that crap? I don't have any of those things placed. Just completely restarted my game to clean up my load order, get rid of out dated buggy mods, and test out on of the new sanctuary mods that just came out. I havent started recruiting a whole bunch yet so I'm mostly using them to start off Seriously ready to put bullets in them all if they are the script heads that won't do what I want them to. Link to comment Share on other sites More sharing options...
Moraelin Posted September 10, 2016 Share Posted September 10, 2016 Well, not even all the named ones, but basically yes. If they're named they probably are used for SOMETHING more than the generic ones, be it giving a quest or doing some guarding around, or being scripted to have conversations with each other, or such. And they may well keep that AI package. The randomly spawned settlers (you know, the settlement recruitment beacon kind) don't have any of that. As for putting bullets in all of them, while the idea does have merit, I'm afraid you can only put Marcy and Jun into the ground these days. That is, if the game doesn't crap out and keep them essential, which has been known to happen. And while I'll be the first to say that Marcy is an annoying waste of genetic material, she and Jun are the least guilty of slacking on the job. I've started the game many times, and invariably if I assign them to tend the crops, they actually do that during daylight hours. I can complain of many things about them, but their work ethic is not one of them. I think the most guilty is actually Sturges. That guy would do ANYTHING but the job you assign to him. And the barstard is essential, so you can't put him into the ground. THAT SAID, if it's a more widespread problem, I would seriously check if they have easy access to their work place. The navigation mesh might not be what you think it is, especially when you build something on the foundations of the Sanctuary Hill ruined houses. The poor barstards may actually be unable to go inside the shop to their assigned counter. Also, in Hangman's Alley. That place seems to invariably have a broken navmesh where the wall was, so people genuinely can't go from one half to the other. And while we're on that topic, check that scavenging stations are placed the right way around, and not facing some obstacle. I know it may sound patronizing, but I've placed crafting stations facing the wall before, so it's possible. So I'm just dotting all i's and all that. Link to comment Share on other sites More sharing options...
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