Deleted4363562User Posted September 10, 2016 Share Posted September 10, 2016 So how does one place a box of ammo vs a single bullet. I've been trying to google this for 30 minutes. I'm sure I'll feel stupid when someone tells me how simple it is. Link to comment Share on other sites More sharing options...
chucksteel Posted September 10, 2016 Share Posted September 10, 2016 REALLY! I'm sending some gnomes over to put a beat down on you and take your Ckit away!!!!!! No! Seriously I see how you could miss this. Place a bullet open the form go to extra tab change the count to what ever you want close the form the bullet will change from a single bullet to a box of bullets. Hope that helps Link to comment Share on other sites More sharing options...
mmdestiny Posted September 10, 2016 Share Posted September 10, 2016 What chucksteel said.The meshes for the single bullet and box of bullets are contained within the same nif, on top of each other, and turn on/off based on that count value. Link to comment Share on other sites More sharing options...
Deleted4363562User Posted September 10, 2016 Author Share Posted September 10, 2016 You guys are awesome. Thank you! This was driving me nuts. Link to comment Share on other sites More sharing options...
damanding Posted September 10, 2016 Share Posted September 10, 2016 I don't know that I would have ever figured that one out myself. :huh: Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted September 10, 2016 Share Posted September 10, 2016 Nor I. That's pretty handy info. =) Link to comment Share on other sites More sharing options...
chucksteel Posted September 10, 2016 Share Posted September 10, 2016 Well this is somewhat related so. How do you place a weapon that isn't just the base model? Say I want to place a modded hunting rifle with extended mag and a scope? Link to comment Share on other sites More sharing options...
MasterMagnus Posted September 10, 2016 Share Posted September 10, 2016 Well this is somewhat related so. How do you place a weapon that isn't just the base model? Say I want to place a modded hunting rifle with extended mag and a scope? My first approach would be to copy the weapon record and edit the 'Object Template' to mark the mod setup you want as 'Default'. Then whenever you place your copied weapon it will have the mods you want by default. Probably a better way to do it, that would just be my first guess. Link to comment Share on other sites More sharing options...
mmdestiny Posted September 10, 2016 Share Posted September 10, 2016 (edited) Well this is somewhat related so. How do you place a weapon that isn't just the base model? Say I want to place a modded hunting rifle with extended mag and a scope? Assuming you just want it to be a static part of the environment and not something you can pick up, I put my armory mod together by building custom weapons in nifscope the way you want from the various part meshes and saving it as a separate nif. Then you can add a new static form and call that nif. There are some prebuilt weapons (the loading screen statics), but other than that it's pretty tedious. Edited September 10, 2016 by mmdestiny Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted September 11, 2016 Share Posted September 11, 2016 Well this is somewhat related so. How do you place a weapon that isn't just the base model? Say I want to place a modded hunting rifle with extended mag and a scope? One that you can pick up, add to inventory and use? That's...not so straight forward. Involves new leveled item and an object template entry on the original weapon. I'd love to outline it fully, but I'm not sure I fully understand it either. However, the one time I did it, I used an existing placement as an example. There is one on the second floor of the house in cell 0000DDDD. ...maybe that's enough to get you started...? Edit: Or maybe you've figured it out already....in which case, good on you. =) Edit 2: Looks like MasterMagnus had the (almost) same thought...and I didn't read the whole thread. =P Link to comment Share on other sites More sharing options...
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