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Placing ammo in a cell


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REALLY! I'm sending some gnomes over to put a beat down on you and take your Ckit away!!!!!!

 

No! Seriously I see how you could miss this.

 

  1. Place a bullet
  2. open the form
  3. go to extra tab
  4. change the count to what ever you want
  5. close the form
  6. the bullet will change from a single bullet to a box of bullets.

Hope that helps

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Well this is somewhat related so.

 

How do you place a weapon that isn't just the base model? Say I want to place a modded hunting rifle with extended mag and a scope?

 

My first approach would be to copy the weapon record and edit the 'Object Template' to mark the mod setup you want as 'Default'. Then whenever you place your copied weapon it will have the mods you want by default.

 

Probably a better way to do it, that would just be my first guess.

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Well this is somewhat related so.

 

How do you place a weapon that isn't just the base model? Say I want to place a modded hunting rifle with extended mag and a scope?

Assuming you just want it to be a static part of the environment and not something you can pick up, I put my armory mod together by building custom weapons in nifscope the way you want from the various part meshes and saving it as a separate nif. Then you can add a new static form and call that nif.

 

There are some prebuilt weapons (the loading screen statics), but other than that it's pretty tedious.

Edited by mmdestiny
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Well this is somewhat related so.

 

How do you place a weapon that isn't just the base model? Say I want to place a modded hunting rifle with extended mag and a scope?

One that you can pick up, add to inventory and use? That's...not so straight forward.

 

Involves new leveled item and an object template entry on the original weapon.

 

I'd love to outline it fully, but I'm not sure I fully understand it either. However, the one time I did it, I used an existing placement as an example. There is one on the second floor of the house in cell 0000DDDD.

 

...maybe that's enough to get you started...?

 

Edit: Or maybe you've figured it out already....in which case, good on you. =)

 

Edit 2: Looks like MasterMagnus had the (almost) same thought...and I didn't read the whole thread. =P

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