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Should I buy this?


GoldRecord

  

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  1. 1. Should I buy this?



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Should I buy this? I've been thinking about it ever since Skyrim came out and my computer sucks too much to be able to run it, but Morrowind seems like a great game!

 

 

I have some questions, if anyone could answer them for me.

 

1. I've looked at UESPWiki for the Classes and armors of the game, I'm confused between which armor is good, I'm very strongly headed towards medium armor, yet heavy armor seems great too, but I can't find a class I like with HA as a major skill, any suggestions?

 

2. Is this game one that has quest markers on each quest or does it just not hold your hand and set it on fire during the quest?

 

3. What are your opinions overall on this game?

 

4. Should I have looked up the armors, factions, quite a few quests and rewards from them, and etc or will that have spoiled the game overall?

 

 

Thank you very much.

Edited by GoldRecord
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Should I buy this? I've been thinking about it ever since Skyrim came out and my computer sucks too much to be able to run it, but Morrowind seems like a great game!

 

 

I have some questions, if anyone could answer them for me.

 

1. I've looked at UESPWiki for the Classes and armors of the game, I'm confused between which armor is good, I'm very strongly headed towards medium armor, yet heavy armor seems great too, but I can't find a class I like with HA as a major skill, any suggestions?

 

2. Is this game one that has quest markers on each quest or does it just not hold your hand and set it on fire during the quest?

 

3. What are your opinions overall on this game?

 

4. Should I have looked up the armors, factions, quite a few quests and rewards from them, and etc or will that have spoiled the game overall?

 

 

Thank you very much.

1. For stealth, go light. For badass fighting, go heavy (or medium). For anything in between, go medium. Mages got robes so I left them out. The best guys with heavy armor are Orcs and Nords tho ;)

2. It does not hold your hand at all. For example: quest tells you to find a cave west of the city of Ald'ruhn. This means the the total 180 degrees west of Ald'ruhn (north to west to south). Distance unknown. No quest marker, no nothing.

3. I LOVE IT.

4. A bit of pre-game info is never bad. Just read some into it and then pick your way of play :)

 

"You're on your own now, goodluck!" :armscrossed:

Edited by Moredhel
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1 when in doubt go medium always go medium its neither good nor bad and you can alter branch out

2 it does not hold your hand not now nor ever you are told broadly what to do and where to go the rest is up to you most of the times you have to walk when you get there your on your own

3 : to be honest i am not to keen on it the game doesnt need to hold my hand but a basic directional pointer on the map where i should go would be nice half the time i ams til not sure where i am supposed to be going and end up somewhere else usually seconds away from being murder death killed

one could say thats the appeal of tes and morrowind but not for me i prefer the quest system of oblivion

dont aproach morrowind as oblivion with 2002 graphics its a whole different game but its an old game and not too pretty to look at anymore i suggest you download morrowind graphics extender and better bodies for the eye candy you may like morrowind you may be turned off by the fact that it throws you in the middle of vvardefell with some vauge orders and 1000 gold and basically says here is a world do whatever then again you may like that

personally i rate morrowind far below oblivion

4 : no it cant hurt at all morrrowind is vast there is so much to see and do and read if you push through you wil miss a lot off it on your first play through

it composes as much text as six standard length novels do and thats just back ground and lore morrowind is one of those games you can get lost in

 

if you buy it make sure you buy the goty version it comes with morrowind and its 2 expansion bloodmoon and tribunal though it goes for peanuts on amazon if you like to have an actual disc ( like i do ) if not its on steam

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Should I buy this? I've been thinking about it ever since Skyrim came out and my computer sucks too much to be able to run it, but Morrowind seems like a great game!

 

 

I have some questions, if anyone could answer them for me.

 

1. I've looked at UESPWiki for the Classes and armors of the game, I'm confused between which armor is good, I'm very strongly headed towards medium armor, yet heavy armor seems great too, but I can't find a class I like with HA as a major skill, any suggestions?

 

2. Is this game one that has quest markers on each quest or does it just not hold your hand and set it on fire during the quest?

 

3. What are your opinions overall on this game?

 

4. Should I have looked up the armors, factions, quite a few quests and rewards from them, and etc or will that have spoiled the game overall?

 

 

Thank you very much.

 

1. You can choose a pre-made class, as you already know or you can create a custom class choosing the skills that you would like to use. Whichever armor class you choose: light, medium or heavy - you really cannot go wrong as there are excellent artifact armors for all. Medium doesn't have quite as many artifact armors as light and heavy do but it's still not a bad choice. My personal preference is for heavy but I have tried out all and have been mostly pleased. It really depends on your style of play as Moredhel noted.

 

2. There are no quest markers like in Oblivion but the journal sometimes provides information that an NPC doesn't overtly say. I highly advise you to always check your journal after receiving a quest and every time it updates thereafter in case there is new information. Many times, there won't be but sometimes there is so it's worth taking that extra minute to read. Also don't be afraid to use the "Topics" function of the journal. At times, I've found it to be just as useful as the "Quests" function. The journal records practically everything any NPC says to you. It can be extremely helpful IMHO.

 

You may read in places that the directions given to quest destinations in Morrowind are terrible. I have actually not found that to be true at all with only a few exceptions. As long as you read the directions carefully and pay attention to where you're going, the directions are actually fairly good. There are a few places it's messed up, but in a way, I think that kind of added 'flavor' to the game. No one is perfect and sometimes even quest givers get stuff wrong. It added to the roleplaying experience for me. Yes, it's a bit frustrating but it's also an adventure. And that's the point of playing a game like this, right?

 

3. Morrowind is by far my favorite game ever, so far. There is so much room for role-playing and story-forming and filling in the blanks and creating your own stories. I know most people hate the simplicity of the combat but it's one of the things I love best about it though people who have played Oblivion and Skyrim and then try to go back to Morrowind may find it extremely frustrating. As stated before, the game does not hold your hand at all. At level 1, your skills are mediocre at best and unless you have a weapon as a major skill you may find it somewhat difficult to kill a creature until you get used to it. As your skills improve (and agility improves too), you will have no problem killing most in just a few hits (except the more powerful creatures and NPCs). One of Morrowind's greatest strengths is its story lines and they're well worth investigating...

 

...which leads to your 4th question - I highly advise you don't read up on more except the character creation guides in deciding which character you want to make first and get a feel for the starting stats and the bonuses based on race and class. I wouldn't look up armor, quests, weapons, etc. Sometimes the best part is exploring and finding out as you play. Knowing ahead of time where the 'good stuff' is can ruin the experience. You will find all that stuff soon enough.

 

One suggestion...when you first get the game and make your character to play, talk to absolutely EVERYONE in that first town of Seyda Neen. Click on all their topics in the dialogue window and pay attention to what they say on everything. Most of the NPCs there offer advice to help you get started in the game and even give you hints as to quests and special items without giving too much away. It's worth taking the time to do that. Some will say some of the same things that previous NPCs have said, but many of them have good advice to offer.

 

I hope this helps. Good luck! :)

Edited by Denina
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oh and another thing which i just rememberd after reading denina's post make sure you also download a journal organiser mod

the journal is your most important tool to keep track of what you are doing in the game but it can quickly become a convoluted mess that goes on and on and on and on for pages

its been fixed by bethesda but not very well im sure there are more effective mods out there then their fix

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I advise that you try out the journal at default before you download a mod changing it. If after trying out the journal as is you decide you don't like it, then by all means, search for mods that are supposed to improve it. As a matter of fact, that goes for pretty much everything in the game. Play without mods (except Better Bodies - just trust me on that) at first so you can decide for yourself what you want to be different. Then you can make informed choices about what mods to add. Not all Morrowind mods are made well and many of them aren't. So knowledge and informed decisions before you add mods to your game is a good idea. The game engine does not play as nicely with mods as the Oblivion engine does and I cannot tell you how many mods have screwed up my game and I had to get remove them due to errors.
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best thing really would be as little mods as possible

better bodies and graphics extender and leave it at that unless you hate the journal you got enough to be getting on with in morrowind without added mods

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best thing really would be as little mods as possible

better bodies and graphics extender and leave it at that unless you hate the journal you got enough to be getting on with in morrowind without added mods

 

I have to disagree with this.

 

When it comes to Morrowind there has been more than enough compilations made that are relatively if not simple to install that will address most if not all its shortcomings and leave you with a gaming experience that you will always remember.When it comes to modding there is always that initial flush of mods and lots of conflicts , then the overhaul mods that try to comprehensively address a whole bunch of things or focus on a particular aspect like weather or graphics or something .Well since the shift to Oblivion we have seen a effort from the Morrowind community to take the best of the best and put them together into these compilations.

 

For me combat in the vanilla game was pretty much a non issue by the time you were in the low 20's of level ,so adding a monster and difficulty increase type mods was a must have , nothing better for a gaming experience than running into something that is too much for you to deal with and having to adjust your game play to be able to cope or get around it , The reload come back and swear " someday I'm gonna come back here and kick your ass experience "

 

My suggestion is get the GOTY edition of Morrowind , so you have the expansions and go looking for compilations and pick the one that is most highly rated , in fact pick 2 - 3 and read over what it adds and what did people say about how well it worked and pick the one you think is best and you will have a Morrowind game on your computer that you will play for a few months , maybe longer and having a blast.

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