Zachcuden Posted December 3, 2011 Share Posted December 3, 2011 Hey guys I've been trying to remove pieces from the nightingale armor such as having a piece in the back out to show skin. So far everything I've done just makes the part completely see through, even through the body, or just hasn't worked. The mod below managed to do it very well but I just can't figure out what they did. Even looking at it through gimp. I've tried threshold alpha and color to alpha but I'm new to all this and know I'm making a mistake somewhere. If somebody could just guide me through it, that would be fantastic. I've also tried looking this up but either I got nothing or the answers didn't apply to me. Like the person who asked the question already did something right and just saved it as the wrong format for example while I have no clue where to start. This is the mod that does it very well!http://skyrimnexus.com/downloads/file.php?id=239 Link to comment Share on other sites More sharing options...
Dlesang Posted December 4, 2011 Share Posted December 4, 2011 (edited) This is something I want to know too. I'm still modding Oblivion, and there's a few things I'd like to use semi-transparent textures with. If anyone can help, please do! Edited December 4, 2011 by Dlesang Link to comment Share on other sites More sharing options...
AdeptusAstrates Posted December 4, 2011 Share Posted December 4, 2011 Its always the same:I know the photoshop method: Open a .DDS texture in Photoshop and go to the channels tab. Open the Alpha channel, now paint with White to Black and inbetween: White means Completely visible, black means invisible, anything inbetween will be kind of transparent.Save the texture back to .DDS format. Link to comment Share on other sites More sharing options...
Dlesang Posted December 4, 2011 Share Posted December 4, 2011 Its always the same:I know the photoshop method: Open a .DDS texture in Photoshop and go to the channels tab. Open the Alpha channel, now paint with White to Black and inbetween: White means Completely visible, black means invisible, anything inbetween will be kind of transparent.Save the texture back to .DDS format. I go to the channels tab, but find no alpha channel. Link to comment Share on other sites More sharing options...
AdeptusAstrates Posted December 4, 2011 Share Posted December 4, 2011 Didnt it look like this? http://img827.imageshack.us/img827/2006/photoshopalphachan.png Link to comment Share on other sites More sharing options...
kitsuneshoujo Posted December 4, 2011 Share Posted December 4, 2011 Then you need to make one... but I dont know how to do that. >.< Link to comment Share on other sites More sharing options...
Dlesang Posted December 4, 2011 Share Posted December 4, 2011 Didnt it look like this? http://img827.imageshack.us/img827/2006/photoshopalphachan.png No. I'm using photoshop 7, and it's a texture I made myself for a pair of spectacles. I'm trying to make the lens transparent. I have RGB, red, green, blue...but no alpha. Also, which dds format is best for alpha? Link to comment Share on other sites More sharing options...
AdeptusAstrates Posted December 4, 2011 Share Posted December 4, 2011 Hm I use CS5.1 maybe yours is too Old You mean you are doing a simple texture created in photoshop, no imported texture from the game?I dont know if theres a .DDS plugin for ps 7I use the Nvidia plugin, when I save I use the DXR3 ARGB 8bpp structure (You see in the channels: Alpha, Red, Gree, Blue)Unfortunately I didnt manage to get the right compression level: my textures somehow look "blocky" PS: to create an alpha channel: (Its cut off in my screenshot) but down there should be an icon left next to the little trash can "create new channel" that will create an alpha channel filled with default black.Or you can select any part and choose the button right next to it "create channel from selection" Link to comment Share on other sites More sharing options...
Dlesang Posted December 4, 2011 Share Posted December 4, 2011 Thanks. I did manage to find a dds type that contains alpha, but it doesn't show the effects in oblivion or nifskope. What gives? Link to comment Share on other sites More sharing options...
Ghogiel Posted December 4, 2011 Share Posted December 4, 2011 Have you attached NiAlphaProperty to the mesh object? Link to comment Share on other sites More sharing options...
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