Deleted3305598User Posted December 3, 2011 Share Posted December 3, 2011 I just thought it would be difficult with the voice-overs and such. I'd love to see it happen. Link to comment Share on other sites More sharing options...
Deleted3305598User Posted December 3, 2011 Share Posted December 3, 2011 (edited) I just thought it would be difficult with the voice-overs and such. I'd love to see it happen. Edit: Whoops, posted twice. Damn internet. Edited December 3, 2011 by Guest Link to comment Share on other sites More sharing options...
TheSuey Posted December 4, 2011 Author Share Posted December 4, 2011 Good to see such a positive reaction to this idea :laugh: Once this reaches three pages or so, Ill collate the ideas expressed in my original post for anyone who feels they could implement it. :happy: Link to comment Share on other sites More sharing options...
mindinavoid Posted December 4, 2011 Share Posted December 4, 2011 I personally think this sort of thing is what the much-touted Radiant Quest system is good for, to be honest: custom, semi-random quests based around existing details. Say for instance: you get a random chance of a named bandit leader/necromancer/thief/whatever appearing. You beat him silly, he surrenders. If you accept his surrender, he praises your combat skill, and suggests that should you take down another (randomly chosen) named bandit leader, he'll be willing to help you. He gives you a note detailing the last known position of that other bandit leader, and assumes a neutral "hunter" type AI structure after that. From there, tell the game to leave him at that bandit site by himself for, say, five in-game days. You travel to the other location, take down the other randomly named bandit leader, and when you return with that bandit leader's weapon, he takes the weapon off you and as thanks, provides you a small gift of coin and offers his services as a follower. From there, if you accept and later send him away, he'll return to the nearest city (determined by the Radiant system) and hang out in the inn there if you need him again. Maybe make it so that only up to three of these potential followers total can stay at a city, and once the fourth "random follower" gets added there, the first one goes away. You're not likely to have that happen anyway, unless you make a point to go only to bandit sites in a certain tight radius around a city. Link to comment Share on other sites More sharing options...
Guest MajinCry Posted December 4, 2011 Share Posted December 4, 2011 I always wanted this to be in Skyrim. Lets hope the CS gets released soon >_> Link to comment Share on other sites More sharing options...
Riffzor Posted December 4, 2011 Share Posted December 4, 2011 Killing a bandit, reward - a couple of gold coins, a lockpick or two, occasionally a ring or necklace. Beating the bandit up, tying his/her hands, taking anything valuable and dragging them to the Jarl and presenting them as a caught villian to be executed - all rewards mentioned above, a small fee from the jarl, and you get to see your prisoner's head roll. I like it. Link to comment Share on other sites More sharing options...
IxionInc Posted December 4, 2011 Share Posted December 4, 2011 They did kinda screw up the yield system. There's no way to yield if you accidentally hit your companion or a guard and live. And even if you defeat them, not only may they not die if they're essential, but they'll make EVERYONE ELSE HOSTILE. It's shitty. Someone's gotta fix the yield system. Link to comment Share on other sites More sharing options...
InuyashaFE Posted December 6, 2011 Share Posted December 6, 2011 I'm all for it! Link to comment Share on other sites More sharing options...
Falconsflight Posted December 7, 2011 Share Posted December 7, 2011 I dont think creating new quests is impossible. I think pppl have done it before and I know of ppl who plan to do it with Skyrim. Not impossible at all lol Link to comment Share on other sites More sharing options...
DragonChester Posted December 7, 2011 Share Posted December 7, 2011 I dont think creating new quests is impossible. I think pppl have done it before and I know of ppl who plan to do it with Skyrim. The Yield// I surrender in Skyrim is broken. It never works for me.. In oblivion it actually worked... Not in Skyrim.. Not for me in last 150+ hrs that I have played.. But Yes if somebody could improved that so when somebody actaul shout it. and you put your weapon away. It should pop up with someoptions.. You know basic to Kill em, to scared em. make cower real life like... If somebody could even get that to work. Id would be very happy. Link to comment Share on other sites More sharing options...
Recommended Posts