LilJur Posted September 11, 2016 Share Posted September 11, 2016 (edited) Edit: Did some flying around. It's not only giants!I found wolves and horses with the same issue.Shortly after I found some elks that were animated but couldn't move (they'd just run on the spot). Same with mudcrabs and mammoths.Basicly, everything non-human I encountered.They were fine before my latest save. After saving, I installed about 30 new mods so I can narrow it down to those. Going to do some testingSo I just started a new game after some modding. And... My giants aren't animated.They don't even float, as you hear with some people.They just stand there like this, stuck in the ground, unable to move anywhere or anything. I can kill them, they make sound when I hit them but that's all.http://i959.photobucket.com/albums/ae78/LilJur/ScreenShot3_zpsglxelftn.pngI haven't found any other mods that are frozen. But like I said, I just started a new game (level 2 curently).Is it a mod that does this?This is my loadorder. Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espUnofficial Skyrim Modders Patch.esphdtHighHeel.esmApachiiHair.esmApachiiHairFemales.esmApachiiHairMales.esmSkyTEST-RealisticAnimals&Predators.esmCompanionArissa.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espPotemaCrashFix.espVivid Landscapes.espEnhancedLightsandFX.espELFX - Exteriors.espSkySight-Simply-Bigger-Trees-Slower-Branches.espVivid Weathers - Lanterns of Skyrim Preset.espmintylightningmod.espSkyUI.espFNIS.espRaceMenu.espRaceMenuPlugin.espdD - Realistic Ragdoll Force - Realistic.espXPMSE.espTrueEyes.espKS Hairdo's.espTrueBrows.espBrows.espBeards.espNB-Scars.espUltimateDragons.espTiwa44_SpiceGear.espSkysan_Icicle.espDragonCarvedArmorSet.espFemaleMannequinsNord.espBijin Wives.espNoWeaponDraw.espMinerva.espWetandCold.espFootprints.espzMirai_DB.espCollegeOfWinterholdImmersive.espimmersive roads.espSkyRe_Main.espEnhancedWetnessandPuddles.espPrometheus_No_snow_Under_the_roof.espSkyRe_EnemyScaling.espgrass & ground fixes.espELFXEnhancer.espElysiumEstate.espElysiumEstate-HF.espCivil War Overhaul.espCidhna Mine Expanded.espSkyRe_EncounterZones.espVivid Weathers.espVivid Weathers - Minty Lightning patch.espFNISspells.espBijin Warmaidens.espBijin NPCs.espWetandCold - Ashes.espBloodyFacials.espCL BladeofSacrifice.espCL Nettlebane.espThird Era - Dwemer.espPoint The Way.espzMirai.espSMIM-Merged-All.espVariousGuardReplacer.espImmersive Patrols II.espSkyRe_EnemyAI.espMarriable Serana.espCWIELnFXPatch.espTanya.espKate.espHeight Adjusted Races with True Giants - Smaller Giant Edition.espDeadlyMutilation.espDallas Follower.espChaconne.espMystique.espHermit.espXevaria Follower.espVenice.espLamae.espSara.espAmbriel.espGuard Dialogue Overhaul.espUnique Uniques.espSPTDiverseGuardsSkyrim.espPath of Shadows.espMarriable Serana HF.espScarletDawnArmor.espBetterQuestObjectives.espNonEssentialChildren.espBetterQuestObjectives-NECPatch.espBetterQuestObjectives-SkyRePatch.espFrost Giants in the Cold.espGiantess.espFemaleBriarHearts.espThe Paarthurnax Dilemma.espSkyrim Flora Overhaul.espBlockSparkles.espMy Home Is Your Home.espErynielElfV2.espBetterQuestObjectives-PaarDilemmaPatch.espDual Wield Parrying_SKSE.espReProccer.espRealisticWaterTwo.espRealisticWaterTwo - Legendary.esp Now before anyone asks; yes, I tried running it without the following mods:- Frost Giants in the cold- Giantess- Height Adjusted Races with True Giants - Smaller Giant EditionAs they seem to be the most obvious mods that edit giants. But still the same Edited September 11, 2016 by LilJur Link to comment Share on other sites More sharing options...
Project579 Posted September 11, 2016 Share Posted September 11, 2016 Do you have FNIS and did you generate the behavior files? Do you have XPMSE and realistic ragdolls and force(needed for XPMSE to work)? Link to comment Share on other sites More sharing options...
LilJur Posted September 11, 2016 Author Share Posted September 11, 2016 Do you have FNIS and did you generate the behavior files? Do you have XPMSE and realistic ragdolls and force(needed for XPMSE to work)?You did read my whole post right?Because all those mods are in my load order and I didn't have any issues until I installed new mods. On an update; just disabled all mods that I installed after said save. Now even my humans won't move Link to comment Share on other sites More sharing options...
Project579 Posted September 11, 2016 Share Posted September 11, 2016 (edited) FNIS .esp needs to go near end of load order you ran the Generatefnisforusers and selected skeleton arm fix? Load order is pretty bad anyway.... When you installed XPMSE and realistic ragdolls and force you first installed realistic ragdolls and force then XPMSE; in XPMSE installer you selected the giants skeleton? On an update; just disabled all mods that I installed after said save. Now even my humans won't move <--- this is normal if you remove FNIS Edited September 11, 2016 by Project579 Link to comment Share on other sites More sharing options...
LilJur Posted September 11, 2016 Author Share Posted September 11, 2016 FNIS .esp needs to go near end of load order you ran the Generatefnisforusers and selected skeleton arm fix? Load order is pretty bad anyway.... When you installed XPMSE and realistic ragdolls and force you first installed realistic ragdolls and force then XPMSE; in XPMSE installer you selected the giants skeleton? On an update; just disabled all mods that I installed after said save. Now even my humans won't move <--- this is normal if you remove FNISI didn't remove FNIS, FNIS has been there from the beginning.Order of install; First FNIS, than Ragdolls, than XPMSE.I'm not sure about the giants skeleton.My load order is done automaticly by the built in LOOT tool of MO.I just updated FNIS behavoir and disabled the mods from after the save game. Humans are animated again but they have the same issue as the rest; they walk on the spot Link to comment Share on other sites More sharing options...
LilJur Posted September 11, 2016 Author Share Posted September 11, 2016 Alright, I fixed it it seems.Bit of a weird solution...After updating FNIS behavoir and loading all mods again, I loaded an earlier save.Most things worked fine. But still, the ones that were stuck (wolves, horses, giants) were still the same.And I found the most unusual fix.I installed SexLab and updated the FNIS behavoir again. It added 18 creature animations it said. And guess what? It's working fine again.But now I have a CTD every 10 minutes... Link to comment Share on other sites More sharing options...
metaforce Posted September 12, 2016 Share Posted September 12, 2016 (edited) This is (probably) caused by leftover animation files originally belonging to FNIS's Creature package (or an older version of it). NMM doesnt even give you a hint about that. FNIS neither gives you a hint about that. Consider switching to Mod Organiser....At least you would get an error message about that. Those leftover files need to be cleaned from the respective animation folders. Is the FNIS Creature package installed and activated at the moment? Which mods do you run that need it? Has the creature package ever been manually installed in the past? Go to Data---Meshes---actors---giant and please post what the contents of that folder and all subfolders is. Edited September 12, 2016 by metaforce Link to comment Share on other sites More sharing options...
PeterMartyr Posted September 12, 2016 Share Posted September 12, 2016 (edited) Try -> "De-install Creatures" to Uninstalled Creature Pack or remove left over filesthen Update FNIS Behavior just to safe Edited September 12, 2016 by PeterMartyr Link to comment Share on other sites More sharing options...
PeterMartyr Posted September 12, 2016 Share Posted September 12, 2016 @ Lilur you need to post the correct information when asking for help.You install Fnis Creatures else you would NOT have this problem.Since only FNIS Creature Package can Hack the Skyrim Gaint.hkx Animation RegisteryYou may have played with mods from other sites.But if your not honest in the help forums, how can you expect the correct help? Link to comment Share on other sites More sharing options...
LilJur Posted September 12, 2016 Author Share Posted September 12, 2016 This is (probably) caused by leftover animation files originally belonging to FNIS's Creature package (or an older version of it). NMM doesnt even give you a hint about that. FNIS neither gives you a hint about that. Consider switching to Mod Organiser....At least you would get an error message about that. Those leftover files need to be cleaned from the respective animation folders. Is the FNIS Creature package installed and activated at the moment? Which mods do you run that need it? Has the creature package ever been manually installed in the past? Go to Data---Meshes---actors---giant and please post what the contents of that folder and all subfolders is.If you'd have read my previous replies, you'd have known that I use Mod Organiser and not NMM as I said my load order was created with the LOOT tool in MO.Also, I have never installed a mod manually. I have "Have MO manage archives" checked, so my Data folder in Skyrim itself is clean.When I go to "Mod Organizer---mods---Fores New Idles in Skyrim - creatures---Meshes---actors---giant" I have a folder "behavoirs" and "characters"Inside those folders there is only "giantbehavoir_TEMPLATE.txt" and "giantcharacter_default_TEMPLATE.txt".They are exactly the same as in the archive I downloaded. I don't know which mods I run that need it.After a search on "giant" I had the following mods coming up that had a "meshes---actors---giants" path:- Female Giant- XP32 Maximum Skeleton Extended- Realistic Ragdolls and Force- SexLabFramework v162 (as I stated in my previous post, I installed this yesterday evening and it actually fixed everything) @ Lilur you need to post the correct information when asking for help.You install Fnis Creatures else you would NOT have this problem.Since only FNIS Creature Package can Hack the Skyrim Gaint.hkx Animation RegisteryYou may have played with mods from other sites.But if your not honest in the help forums, how can you expect the correct help?I have FNIS creatures installed yes.I download everything from the nexus.Yesterday I downloaded SexLab framework from another site but as I said; it actually fixed the problem.But I'm going to disable it and do what you said, hoping it will fix the problem Link to comment Share on other sites More sharing options...
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