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Hanging lantern glitch


DragosDrakkar

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I am experiencing an issue where if I stand my character directly beneath some of the hanging lanterns, the lanterns will wig out and start bouncing and flying around. It doesn't seem matter how high above my character's head the lantern is, the lanterns will start glitching out. I think I might have also seen this same issue happen in one of the Imperial Watch Towers as well, I saw a lamp flipping and bouncing around and there was a guard sleeping right beneath it. I don't know if this is an issue due to a mod or just something with the game itself. Has anyone else experienced this, and if so, were you ever able to solve this issue?

 

Active Mod Files:

 

00  Oblivion.esm
01  Unofficial Oblivion Patch.esp  [Version 3.5.5]
++  Oblivion Citadel Door Fix.esp
02  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
03  DLCShiveringIsles.esp
04  Unofficial Shivering Isles Patch.esp  [Version 1.5.9]
05  DLCBattlehornCastle.esp
06  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
07  DLCThievesDen.esp
08  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
09  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
0A  DLCMehrunesRazor.esp
0B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
0C  DLCVileLair.esp
0D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
0E  DLCHorseArmor.esp
0F  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
10  DLCOrrery.esp
11  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
12  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
13  DLCFrostcrag.esp
14  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
15  Knights.esp
16  Knights - Unofficial Patch.esp  [Version 1.1.8]
++  Oblivion DLC Delayers.esp  [Version 1.0.1]
17  SetEssentialActors.esp
18  Active_Inventory_Spell_1.2.esp
19  Simple Saves.esp
1A  Grand Thief Guru.esp
1B  Custom Class Description.esp
1C  Oblivion XP.esp
++  Stuff Respawns & Respawning Stuff Marked SI.esp  [Version 1.02-SI]
1D  P1DkeyChain.esp  [Version 5.00]
1E  Safe Traveling NPC.esp
1F  GMArcheryRebalance.esp  [Version 1.0]
20  DuplicateItemSpell.esp
21  Spell Delete And Item Remove.esp
22  EnchantmentMastery.esp
23  Auto Update Leveled Items And Spells.esp  [Version 1.2.5]
++  moremerchantmoneyv1.1.esp
24  Jov'sMagesGloves.esp
++  Regrowing Nirnroot - Dissappear Reappear.esp  [Version 1.01]
++  BetterImperfectWater.esp
++  nirnroot-sound.esp
25  Denock Arrows.esp
26  Respawning Varla & Welkynd Stones.esp  [Version 1.2]
27  EnchantmentRestore.esp
++  Q - Carrying Capacity x2 v1.0.esp
28  DKSpellEffectiveness0Min.esp
29  Waterfront Shack Overhaul.esp
2A  TrainerFind.esp
2B  FixContDisappearBug.esp
2C  DecoratorAssistant with OBSE v1.1.esp
**  GW71_Life_Detect.esp
++  Light Spell Recolor Soft Gold.esp  [Version 1.0]
2D  24HrArenaAliveV2.esp
2E  Bashed Patch, 0.esp

 

 

 

Edit: I will also add that these are standard lanterns in the normal game and DLC, not new mod added lanterns. I am also not hitting the lanterns with anything: no arrow, no melee, no spell, so on; I am just walking beneath or standing beneath the lanterns and they start to fly around.

Edited by DragosDrakkar
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This is a vanilla glitch I believe. There was a fairly recent mod that removed the Havok physics from the lanterns ... maybe one of PrinceShroob's mods. If I get a chance later I'll try to track it down.
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Thanks Striker879, again, that's another thing that was in the original game and DLC that you pointed out to me, after I misremembered or just completely missed. And thanks to bevilex, I may have to check that one out. Not ideal, since I don't mind the lamps moving around when hit with something, I just wish they wouldn't go flying around for no reason at all.

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Thanks bevilex, that's the one I was thinking of ... and sorry to Elbethien (I had a nagging idea that PrinceShroob wasn't right as the author).

 

The UOP fixes some twitchy roots in some caverns, maybe report any instances of lanterns to the UOP thread (like the one you meantion of being twitchy because of a sleeping package right below it ... should be a simple fix to move the bedroll).

 

Amazing how we can still find things to fix in a game this old and well tweaked.

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