DragosDrakkar Posted September 12, 2016 Share Posted September 12, 2016 (edited) I am experiencing an issue where if I stand my character directly beneath some of the hanging lanterns, the lanterns will wig out and start bouncing and flying around. It doesn't seem matter how high above my character's head the lantern is, the lanterns will start glitching out. I think I might have also seen this same issue happen in one of the Imperial Watch Towers as well, I saw a lamp flipping and bouncing around and there was a guard sleeping right beneath it. I don't know if this is an issue due to a mod or just something with the game itself. Has anyone else experienced this, and if so, were you ever able to solve this issue? Active Mod Files: 00 Oblivion.esm 01 Unofficial Oblivion Patch.esp [Version 3.5.5] ++ Oblivion Citadel Door Fix.esp 02 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 03 DLCShiveringIsles.esp 04 Unofficial Shivering Isles Patch.esp [Version 1.5.9] 05 DLCBattlehornCastle.esp 06 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 07 DLCThievesDen.esp 08 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 09 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 0A DLCMehrunesRazor.esp 0B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 0C DLCVileLair.esp 0D DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 0E DLCHorseArmor.esp 0F DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 10 DLCOrrery.esp 11 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 12 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 13 DLCFrostcrag.esp 14 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 15 Knights.esp 16 Knights - Unofficial Patch.esp [Version 1.1.8] ++ Oblivion DLC Delayers.esp [Version 1.0.1] 17 SetEssentialActors.esp 18 Active_Inventory_Spell_1.2.esp 19 Simple Saves.esp 1A Grand Thief Guru.esp 1B Custom Class Description.esp 1C Oblivion XP.esp ++ Stuff Respawns & Respawning Stuff Marked SI.esp [Version 1.02-SI] 1D P1DkeyChain.esp [Version 5.00] 1E Safe Traveling NPC.esp 1F GMArcheryRebalance.esp [Version 1.0] 20 DuplicateItemSpell.esp 21 Spell Delete And Item Remove.esp 22 EnchantmentMastery.esp 23 Auto Update Leveled Items And Spells.esp [Version 1.2.5] ++ moremerchantmoneyv1.1.esp 24 Jov'sMagesGloves.esp ++ Regrowing Nirnroot - Dissappear Reappear.esp [Version 1.01] ++ BetterImperfectWater.esp ++ nirnroot-sound.esp 25 Denock Arrows.esp 26 Respawning Varla & Welkynd Stones.esp [Version 1.2] 27 EnchantmentRestore.esp ++ Q - Carrying Capacity x2 v1.0.esp 28 DKSpellEffectiveness0Min.esp 29 Waterfront Shack Overhaul.esp 2A TrainerFind.esp 2B FixContDisappearBug.esp 2C DecoratorAssistant with OBSE v1.1.esp ** GW71_Life_Detect.esp ++ Light Spell Recolor Soft Gold.esp [Version 1.0] 2D 24HrArenaAliveV2.esp 2E Bashed Patch, 0.esp Edit: I will also add that these are standard lanterns in the normal game and DLC, not new mod added lanterns. I am also not hitting the lanterns with anything: no arrow, no melee, no spell, so on; I am just walking beneath or standing beneath the lanterns and they start to fly around. Edited September 12, 2016 by DragosDrakkar Link to comment Share on other sites More sharing options...
Striker879 Posted September 12, 2016 Share Posted September 12, 2016 This is a vanilla glitch I believe. There was a fairly recent mod that removed the Havok physics from the lanterns ... maybe one of PrinceShroob's mods. If I get a chance later I'll try to track it down. Link to comment Share on other sites More sharing options...
bevilex Posted September 12, 2016 Share Posted September 12, 2016 (edited) Hello, Try this mod: http://www.nexusmods.com/oblivion/mods/46593/? Striker, this is maybe the mod you are talking about. Edited September 12, 2016 by bevilex Link to comment Share on other sites More sharing options...
DragosDrakkar Posted September 12, 2016 Author Share Posted September 12, 2016 Thanks Striker879, again, that's another thing that was in the original game and DLC that you pointed out to me, after I misremembered or just completely missed. And thanks to bevilex, I may have to check that one out. Not ideal, since I don't mind the lamps moving around when hit with something, I just wish they wouldn't go flying around for no reason at all. Link to comment Share on other sites More sharing options...
Striker879 Posted September 13, 2016 Share Posted September 13, 2016 Thanks bevilex, that's the one I was thinking of ... and sorry to Elbethien (I had a nagging idea that PrinceShroob wasn't right as the author). The UOP fixes some twitchy roots in some caverns, maybe report any instances of lanterns to the UOP thread (like the one you meantion of being twitchy because of a sleeping package right below it ... should be a simple fix to move the bedroll). Amazing how we can still find things to fix in a game this old and well tweaked. Link to comment Share on other sites More sharing options...
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