huntsman2310 Posted December 4, 2011 Share Posted December 4, 2011 I'm not sure how to make armour. I mean texturing is probably fairly easy to do once you get the hang of it. But modelling? I mean how do you get the shape of the armour right? It seems incredibly difficult. Is Blender more suited for this? or 3DS max? Link to comment Share on other sites More sharing options...
Ghogiel Posted December 4, 2011 Share Posted December 4, 2011 One or the other, both or neither is a valid answer to your question. Link to comment Share on other sites More sharing options...
huntsman2310 Posted December 4, 2011 Author Share Posted December 4, 2011 I am just horrible at wording my questions properly. What I am asking is which one is easier for making new armour sets. Like is one better with curves and bevels, stuff like that. Link to comment Share on other sites More sharing options...
throttlekitty Posted December 4, 2011 Share Posted December 4, 2011 (edited) Still the same answer. They both offer tools to work on polygons, the big part is knowing how to use them. I'd suggest learning to use Blender. Edited December 4, 2011 by throttlekitty Link to comment Share on other sites More sharing options...
Shint Posted December 4, 2011 Share Posted December 4, 2011 (edited) Hey throttlekitty, i had seen somewhere you had posted that someone over on niftools forum,,, i think you said it was 2pac4eva had posted a nifskope/blender tut of some sort? I couldnt find it there and couldnt retrace where i saw it here. Can yah post a link? **Nevermind i found it** Edited December 4, 2011 by Shint Link to comment Share on other sites More sharing options...
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