Ghogiel Posted December 6, 2011 Share Posted December 6, 2011 is there any other kind of skinning? :biggrin: Link to comment Share on other sites More sharing options...
somuchmonsters Posted December 6, 2011 Author Share Posted December 6, 2011 If you've been arting for as long as me there is. Skinning was what we called retexturing quake1 characters for as long as I was modding. ;) Link to comment Share on other sites More sharing options...
aoikun Posted December 6, 2011 Share Posted December 6, 2011 True, setting the weights is necesary when adding a new armor mesh and that's what I meant. By the way, I noticed that when importing into max all the weights end messed up. It doesn't affect the imported mesh, but if you delete it and try to use the skeleton to start skinning your mesh you'll have to move everything to where it belongs, kinda annoying. Link to comment Share on other sites More sharing options...
Ghogiel Posted December 6, 2011 Share Posted December 6, 2011 (edited) If you've been arting for as long as me there is. Skinning was what we called retexturing quake1 characters for as long as I was modding. ;)Yeah and that term should have stayed in context to it. Now people use it when refering to models, textures and all sorts of non sense. Edited December 6, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
somuchmonsters Posted December 7, 2011 Author Share Posted December 7, 2011 [ur] [/url] There is the promised second video on making the blood effects meshes! Link to comment Share on other sites More sharing options...
throttlekitty Posted December 7, 2011 Share Posted December 7, 2011 huzzah! Link to comment Share on other sites More sharing options...
valdosa Posted December 7, 2011 Share Posted December 7, 2011 Didn't realize you had a topic here somu. I'm working on my next mod right now, which involves weapons, I've got my model into Skyrim and the Blood Effects, but the models textures aren't loading. I've got all of the files in the actual texture/weapons/iron/ (The textures). The shine effect is loading but the actual sword texture refuses to load. Any idea whats up? *To repeleecate this, open up the ironclaymorne.nif file, use the slip plane tool to add more vertices. I'm already assuming this messed up the UV Mapping, so I'm hoping you know how to Re-Map the UVs so the texture will render correcty. Thanks for all help. ~Val Link to comment Share on other sites More sharing options...
aoikun Posted December 7, 2011 Share Posted December 7, 2011 Great video somuchmonsters, again, thank you. Are you planning to edit it to show the results ingame? It's not necesary, but I liked that part on your first video. By the way, I checked the link on your sign, you've got some awesome (seriously, really awesome) work in there, a lot of cool videos too. The modding community is lucky to have you arround. Link to comment Share on other sites More sharing options...
somuchmonsters Posted December 7, 2011 Author Share Posted December 7, 2011 Veldosa: does it show NO textures? Slice plane does not remove uvs. Add an unwrap uvw modifier and see if your weapon still has the uvs in tact. If not, reimport it and try again. No reason what you did should kill em. I suspect you just do not have your textures assigned correctly in the bsshader block, honestly. Aoikun: I totally messed up when i recorded it. When skyrim didn't open initially i restarted the game but paused the video recording. When I THOUGHT i turned it on again, nooope. Woopsy. And hey, thanks. =) Link to comment Share on other sites More sharing options...
Nimrod111 Posted December 7, 2011 Share Posted December 7, 2011 Sorry about the lack of promptness in my reply. I was indeed referring to weight painting. And yes, I too used to refer to texturing as skinning when I was but a wee lad making different coloured cars in Interstate 76. Link to comment Share on other sites More sharing options...
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