ElioraArin Posted September 14, 2016 Share Posted September 14, 2016 (edited) I know this section is for the CK, but I figure it is the best place to find someone who probably also knows their way around Nifskope? My experience with Nifskope is extremely limited so please bear with me! I am currently trying to change some custom static meshes to act as a havoc - I want to use them on food items so they need to act like other playable objects if dropped from the inventory.So far I have managed to get the item I'm currently working on to drop to the floor normally, but it remains in a rigid position & doesn't bounce or roll a little when it hits, which frankly looks dumb - even if I keep the mod for my own use & don't release it it would bug me!I have followed tips from other threads I have found on the subject, most of which have not worked for me, but these are the steps I have found that do seem to have gotten me this far:* Open bhkRigidBody * Change Layer OblivionLayer from OL_HAVOC to OL_CLUTTER * Set Collision HKResponseType to Response_Simple_Contact * Change LayerCopy OblivionLayer from OL_HAVOC to OL_CLUTTER * Set MotionSystem to MO_SYS_SPHERE * Set DeactivatorType to DEACTIVATOR_NEVER * Set SolverDeactivation to SOVER_DEACTIVATION_LOW * Set Quality Type MotionQuality to MO_QUAL_MOVING I have opened some other custom & Bethesda havoc meshes to have a look, & am fairly certain that I need to make adjustments to the numbers in Translation Vector4, Center Vector4 & Mass (currently the Vector4s are all 0.0000 & mass is 0.0001), but when I try to do this the item just remains in its rigid position & slides across the floor, partially sinking into it & moving through any other object - probably into infinity ... The same thing happens if I try to use any MotionSystem other than sphere. I would be extremely grateful to anyone who has the time to help me with this!!! Edited September 14, 2016 by ElioraArin Link to comment Share on other sites More sharing options...
IronDusk33 Posted September 15, 2016 Share Posted September 15, 2016 The best way to do this would probably be to use a vanilla ground object, say from an armor or a similar food item, and then copy over the necessary data. There is a thread on another site that has some detailed instructions on how to do this, the name of the thread is "Question: How do i add custom models to Skyrim?". Link to comment Share on other sites More sharing options...
ElioraArin Posted September 15, 2016 Author Share Posted September 15, 2016 Thank you! I will look into this the first chance I get :D Link to comment Share on other sites More sharing options...
NexusComa Posted September 15, 2016 Share Posted September 15, 2016 I just take a static item, copy it then rename and add a different texture to it's texture path via the creation kit. Link to comment Share on other sites More sharing options...
ElioraArin Posted September 15, 2016 Author Share Posted September 15, 2016 I do that when I want to make a havoc a static & it works beautifully - brilliant for designing interiors with clutter displays that don't fly around & can be accessed as custom storage! But sadly it didn't have any effect when I tried to make a static act like a havoc :( Link to comment Share on other sites More sharing options...
NexusComa Posted September 16, 2016 Share Posted September 16, 2016 There are 2 kinds of static ... [static] and [Movable Static] the movable one is what you're looking for ... Link to comment Share on other sites More sharing options...
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