Question2 Posted September 15, 2016 Posted September 15, 2016 Im trying to make a quest marker that will automatically point towards every "Stone of Barenziah". So i made a reference alias like this : http://imgur.com/a/plEDU following the format that radiant quests use to point towards matching references. For the condition, i set it to point towards any object with the ID of "TGCrownGemActivator" which is what the gem in the cells look like. I then set the quest objective "Find the stones of barenziah" to point towards the reference alias. But it doesnt do anything at all, not even when i start a new game to test it. There's no quest marker. Am i setting up the reference alias incorrectly or something? I tried this with several quests and tried to point them to the nearest Jazbay or the nearest Dragon but the quest markers never show up ingame...
IsharaMeradin Posted September 15, 2016 Posted September 15, 2016 In case you weren't aware, there is already a mod that adds markers to each of the stones.http://www.nexusmods.com/skyrim/mods/9385
lofgren Posted September 15, 2016 Posted September 15, 2016 Are you sure there is a stone in the loaded area when the quest starts?
Question2 Posted September 15, 2016 Author Posted September 15, 2016 Yes, but it does it by adding markers for every single stone manually. Im trying to figure out how to make a quest marker that will automatically look for either the neaest gem, or every gem, and show it as a quest marker. That way i can use the same method for other quests. I don't get why its not working because if you look at the bounty quests (starting with BQ in the editor), they use the same method. They just set "find matching reference" followed by conditions, which is what im doing. What do you mean by stone in the loaded area? The game has 24 stones placed throughout the whole skyrim map by default. They are persistent.
lofgren Posted September 16, 2016 Posted September 16, 2016 I don't think it matters if they are persistent or not. Try starting the quest when a gem is in the loaded area. Bounty quests and similar typically use a reference tagged with LocRefType keyword, not just any random object in the area.
Question2 Posted September 18, 2016 Author Posted September 18, 2016 Yes it matters if they are persistent or not. According to the creation kit wiki anyway. Starting the quest requires you to pick up a gem in the first place so...yea.
lofgren Posted September 18, 2016 Posted September 18, 2016 So you're saying you're not willing to try a simple experiment? Then I can't help you.
Question2 Posted September 18, 2016 Author Posted September 18, 2016 (edited) No, you dont get it, starting the quest requires you to pick up a gem, which means that you need to be in the same cell as the gem in the first place. Have you done this quest before, or made any custom quest markers before? Edited September 18, 2016 by Question2
lofgren Posted September 18, 2016 Posted September 18, 2016 Once you've picked up the gem, it isn't there anymore to fill the alias. In fact I have done this before, many times.
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