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Skyrim - Mod Detectives Thread


buddah

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I'm wanting to make a mod that let's a bow fire spells when you bash like the Dawnguard Runehammer does.

 

My idea is to bash with my bow and it fire a force push aRea effcect to get more room when enemies rush in.

 

Is there a mod that does this already?

Yes, there is. Look for Spellsword on the nexus.

Thanks. I'll check it out.

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sounds like you may need "Abduction SSE" by LazyGirl

 

nonlethal takedowns and stuff...to me a bondage scenario would work...

 

Pops

 

Excuse me, can you link that one please?

I can't seem to find it.

 

 

Mods from that specific site can't be linked on Nexus, you'll have to Google it.

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I've asked the person who posted this picture in their mod about the armor this character is wearing, but I have yet to receive any response. I was hoping someone here might know where to get this:

 

EDIT: I am looking specifically at the set including the gauntlets, boots, pauldrons, etc. Piercings and jewelry excluded.

 

I've been looking for a thread that could potentially help me find a certain mod, and this seems to be the closest possible thing I could find. If this is not the case, I would be grateful if someone could redirect me to a more proper part of the forums if such a place exists.

 

 

-Thanks!

Don't know about the pauldrons, piercings and codpiece, but the boots, gauntlets and stockings are Princess of the Woods by SydneyB

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Hello mod detectives,

 

I'm trying to find if there is a mod (or a module of a mod) that only alter the NPC templates such that tiers of enemies of the same type are closer together in terms of stats. For example, either something that makes the bandit01 to 06 template span a narrower range of levels, say 10 to 26 instead of 1 to inf, or something that makes it such that level doesn't have such a huge impact on stats and that low-level enemies are not complete push-over. Requiem did that but it comes with too much baggage. The ERSO NPC module seemed promising but there is other side effects.

 

The idea is that, in my mind, the difficulty should be tied to enemy types (say a troll should always be physically much stronger than even the strongest human and only cunning and strategy makes them defeatable) and abilities and not to a number that makes certain enemy HP-tank. The higher difficulty of entry-level bandit would also make them more dangerous in groups because one couldn't just sneeze at them to kill them, even at higher player level. Ultimately, the difficulty of a fight could be well estimated from the number and type of NPC involved. This would fit very well with the existing fixed leveled world, a.k.a fixed encounter zone, mods I think.

 

There must be something out there that does just that! I just can't seem to find it with the keywords I'm searching.

 

Thanks,

 

BM

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Hi, i am looking for a mod that retextures eola the cannibal. i had it once before but it was deleted, now i cant find it again. it seems to be deleted from the nexus or i am just unable to find it? i found a picture of her from a reddit discussion, ill post the picture.

 

thanks - Maso569

Edited by Maso569
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