Ghogiel Posted December 7, 2011 Share Posted December 7, 2011 it's just a non sense label. Vanilla game is HD...I run at 1080p.Skyrim is in HD, but the vanilla textures aren't. Think minecraft, you can run that game in 1080p but the default textures are only 16x16 pixels.when you have like 20 512 on your screen at one time, some of which are tiling 500 times, do the math. Unless you are constantly lookin at a single non tiled 512 texture the whole time... It is completely irrelevant to call textures such, as on screen the game will only be mapping 1 texture pixel, which it gets by sampling, to the screen pixel. So I could tile a 16x16 image texture 45 times and suddenly its magically HD? Tell me youre joking. Yes actually. That would be a low resolution texture... displayed in HD. No magic involved. Many console games are in fact displayed in HD.. even with their vanilla textures. What you said about scaling has no relation to that example what so ever, because in the example, the rendering resolution, I am assuming is 720, which qualifies it as a HD resolution. I am saying that HD in terms of textures is the wrong term entirely. The term refers to screen display resolution only, not anything to do with texture resolution. Link to comment Share on other sites More sharing options...
firstprice Posted December 7, 2011 Share Posted December 7, 2011 What you're saying is that if I retexture a texture to 2x2 and my games resolution is 720, I can call it a HD texture.No... When I say HD texture, I mean a texture over 720p. (which HD means; 1280x720 or higher) I think you're forgetting that we're talking about 'HD textures' not 'displayed in HD' Link to comment Share on other sites More sharing options...
Sunnie Posted December 7, 2011 Share Posted December 7, 2011 Ahhhh.. I think some folks are having difficulty understanding the differences between "high detail" and "high definition". High detail is the term that should be discussed with textures, not high definition. You can display a low detail texture in a high def resolution, and it will still look "low detail". You can however display a high detail texture in a standard def resolution and see that it looks much better. 480p,720p, 1080i,1080p, these are display resolutions, not texture sizes. Link to comment Share on other sites More sharing options...
firstprice Posted December 7, 2011 Share Posted December 7, 2011 Well, if people are talking about resolutions and then bringing up HD, I will presume that people talk about High Definition, as that's much more common than using HD as High Detail. Link to comment Share on other sites More sharing options...
snackynak Posted December 7, 2011 Share Posted December 7, 2011 (edited) I am saying that HD in terms of textures is the wrong term entirely. The term refers to screen display resolution only, not anything to do with texture resolution. Ahhhh.. I think some folks are having difficulty understanding the differences between "high detail" and "high definition".High detail is the term that should be discussed with textures, not high definition. mmmm... yes and no. Details are the subordinate parts of a whole, while definition is the distinctiveness between the parts(ie: resolution). They can both apply to textures. However.... while adding a high pass overlay may increase the definition of an image by increasing sharpness and contrast, it does not add more *realistic* detail. Edited December 7, 2011 by snackynak Link to comment Share on other sites More sharing options...
Zonzai Posted December 9, 2011 Share Posted December 9, 2011 I just use HQ to avoid confusion. At 4096 I suppose I could use HD but I wanted something that seemed honest but not arrogant or FOTMish. I'll stand by my high quality claim. http://www.skyrimnexus.com/downloads/file.php?id=1040 I think it qualifies. Though I know I am in the minority here. Most of the "retextures" (HD or not) seem to just be poorly inflated resized base textures. Link to comment Share on other sites More sharing options...
Ghogiel Posted December 10, 2011 Share Posted December 10, 2011 What you're saying is that if I retexture a texture to 2x2 and my games resolution is 720, I can call it a HD texture.No... When I say HD texture, I mean a texture over 720p. (which HD means; 1280x720 or higher) I think you're forgetting that we're talking about 'HD textures' not 'displayed in HD'You could call any texture HD you want. I don't, the term is for something else by definition> ie screen resolution... Link to comment Share on other sites More sharing options...
xaliqen Posted December 10, 2011 Share Posted December 10, 2011 You could call any texture HD you want. I don't, the term is for something else by definition> ie screen resolution... And, it's not even a very good indicator for screen resolution. Indicating something is somewhere between 1280x720 and 1920x1080 isn't very useful information, far better to use exact resolution rather than a range. Link to comment Share on other sites More sharing options...
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