LoganZezima2 Posted December 5, 2011 Share Posted December 5, 2011 I'm trying to replace the mesh for pickaxes with one I made but it keeps on appearing as black in-game. Can someone please fix the file and re-upload it for me? I'll make sure to credit you in my mod when I add it. Thanks. Here's the files: Link to comment Share on other sites More sharing options...
MShoap13 Posted December 5, 2011 Share Posted December 5, 2011 Either your texture is missing the Alpha Channel, or the mesh is missing UV Map Data. You can create the alpha from the base image in whatever program it is you're using to make the textures, though I'm not sure how to get the UV Map Data on the mesh when exporting it from 3d modelling programs. A more experienced modeller could most likely tell you though. Link to comment Share on other sites More sharing options...
Ghogiel Posted December 5, 2011 Share Posted December 5, 2011 you have flipped face normals. Before you export reset xforms/clear transform matrix or other wise check and fix your normals Link to comment Share on other sites More sharing options...
LoganZezima2 Posted December 6, 2011 Author Share Posted December 6, 2011 I got it to display the texture by flipping the face normals, but now it is very dark. I can make out some of the texture, but I can't get it to display right. Link to comment Share on other sites More sharing options...
Ghogiel Posted December 6, 2011 Share Posted December 6, 2011 try enabling vertex color. some of the shaders want that or an _m map to disply normaly. altrnatively use a normal shader that is set up to use env maps Link to comment Share on other sites More sharing options...
LoganZezima2 Posted December 8, 2011 Author Share Posted December 8, 2011 Ghogiel, you are the man. It worked. Thanks. :thumbsup: Link to comment Share on other sites More sharing options...
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