ArkAngel114 Posted December 5, 2011 Share Posted December 5, 2011 Hey all, I'm new to this whole modding scene and would like to know how to change the red daedric glow color? I know it's within the NIF files (or is it?) and I've opened up the mesh but I can't figure out what to change to or do. If anyone could shed some light on this, it'd be greatly appreciated Link to comment Share on other sites More sharing options...
maniczombie Posted December 5, 2011 Share Posted December 5, 2011 Source texture is VapourTiles02.dds Link to comment Share on other sites More sharing options...
iceburg Posted December 14, 2011 Share Posted December 14, 2011 It's found in the BSEffectShaderProperty of the nif. There are two texture files there, but these affect something other than the hue itself (I'd guess shape of the effect and alpha). I'm really trying hard to figure this out, but havn't yet. Link to comment Share on other sites More sharing options...
Ghogiel Posted December 15, 2011 Share Posted December 15, 2011 try messing with the unknown floats in the BSEffectShaderProperty... :unsure: Link to comment Share on other sites More sharing options...
iceburg Posted December 15, 2011 Share Posted December 15, 2011 Alright. That's what I figured I'd have to do. I messed with one and the glow effect disappeared. I'll test the floats by setting them to 0 and then to 100 and see what happens. To double check, that's node number 52 and I don't need to mess with the matrix 33 values or the vector 4 values, right? Or should I be tweaking 53 BSEffectShaderPropertyFloatController? That one has actual floats...Man, I feel so smart saying that stuff,even though I have no idea what I'm talking about. ;) Link to comment Share on other sites More sharing options...
Ghogiel Posted December 15, 2011 Share Posted December 15, 2011 mess with everything in block 52. you change anything in the BSEffectShaderPropertyFloatController, you want to edit the nifloatdata... Link to comment Share on other sites More sharing options...
iceburg Posted December 15, 2011 Share Posted December 15, 2011 (edited) Thanks Ghogiel!I found a link where a guy did green: http://www.skyrimnexus.com/downloads/file.php?id=3682I'm going to compare his 52 with mine and see what he changed. ;)His matrix33 values are different then mine. Namely his y = -45. But when I change mine to 'match' his, my glow just disapears. This is the only thing thats different in that block.... What could this mean? Edited December 15, 2011 by iceburg Link to comment Share on other sites More sharing options...
BurntBiscuit Posted December 15, 2011 Share Posted December 15, 2011 I've been looking at that guys mesh too and I found the exact same difference. Yet, same as you, changing it makes the glow vanish. I've compared pretty much every entry and they're all exactly the same, except for the Y of matrix33. I ARE CONFUSED!! Link to comment Share on other sites More sharing options...
Ghogiel Posted December 15, 2011 Share Posted December 15, 2011 he also changed the spec color to green on the regular mesh object, not the glow object.. at a quick look that is all I noticed. make sure you are changing both fat and thin versions of the nifs. Link to comment Share on other sites More sharing options...
iceburg Posted December 15, 2011 Share Posted December 15, 2011 (edited) BAH! It's CRAZY!Since he's the first guy to figure it out, I don't blame him if he doesn't tell us, but I sure hope SOMEONE figures this out!lolYa, I've looked at anything that could even be possibly effecting it, and it looks like the Y of matrix33 in BSEffectShaderProperty, is the only thing different. it's -45 instead of -4.04.I've tested and his mesh works if we copy just the curioss over and no other files, so it's in the nif file! I've also, while editing the matrix33, clicked a button that said 'Euler'which gave me some new values. But these values are also identical between the two.Is it possible that we're correctly changing the color, but editing it somehow makes it vanish, and it needs to be 'reset' for the new color to register? If so, what would 'reset' it? EDIT: Ghogiel: Could you explain a bit for me? The fat and thin: would that be the _0 and _1? I'm trying to figure out why we seem to have duplicate meshes of everything.What's weird, is I copied over just the green daedriccuirass_0 without any other files, and it showed up properly. So what ever he did, it only needs to be done to one mesh. Edited December 15, 2011 by iceburg Link to comment Share on other sites More sharing options...
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