BurntBiscuit Posted December 15, 2011 Share Posted December 15, 2011 Oh the Euler button just changes the format of the values you enter. I guess it's sort of like.. cm and inches. It's a possibility, but I can't think what we might do to rectify the problem :/ May be a complication with saving process? Link to comment Share on other sites More sharing options...
iceburg Posted December 15, 2011 Share Posted December 15, 2011 Oh gotcha. Ya, I'm stumped too! Link to comment Share on other sites More sharing options...
BurntBiscuit Posted December 15, 2011 Share Posted December 15, 2011 Bet that guy is laughing at us right now ¬_¬ Link to comment Share on other sites More sharing options...
iceburg Posted December 15, 2011 Share Posted December 15, 2011 Haha, yup. lol Link to comment Share on other sites More sharing options...
Ghogiel Posted December 15, 2011 Share Posted December 15, 2011 I tried different values and it worked for me. pretty much like how I thought it would work. Just add positive values. the _0 and _1 and the thin and fat morphs for the body weight slider. Link to comment Share on other sites More sharing options...
BurntBiscuit Posted December 15, 2011 Share Posted December 15, 2011 That's exactly what I've been doing. Whenever I change the Y value of matrix33 the glow just goes blank upon testing. Is your edition of NifSkope different from mine or something? Link to comment Share on other sites More sharing options...
iceburg Posted December 15, 2011 Share Posted December 15, 2011 The _0 and _1 thing make sense, now that you explained it. Thanks!Ya, I'm with Burnt Biscuit. I changed the Y value of matrix33 to a -45 and a 45, and neither did anything but remove the glow. Could you please explain in more depth!!Cheers Link to comment Share on other sites More sharing options...
Ghogiel Posted December 15, 2011 Share Posted December 15, 2011 I can't explain in more depth, you just try different values in that unknown float. It does work, I made a greeny yellow one with -60, +10, 0. Link to comment Share on other sites More sharing options...
iceburg Posted December 15, 2011 Share Posted December 15, 2011 Okay, I'll try that then. And the values you're changing are in "BSEffectShaderProperty" in type 'Matrix33' (Y P R)?Did you get your yellow color by guess and check, or was there some method to how you entered the numbers?Thanks! Link to comment Share on other sites More sharing options...
Ghogiel Posted December 15, 2011 Share Posted December 15, 2011 Yes, in the second unknown floats 1 the numbers were randomly chosen. Link to comment Share on other sites More sharing options...
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