wpphili Posted September 20, 2016 Share Posted September 20, 2016 Bonjour, I have been reinstalling all my mods on a fresh installation (new computer actually). Most of my mods are now installed and active but at some point I got an error with loot and NMM complaining about plugin.txt being write protected. Now, when I activate a mod, NMM tells me it is active (green check) until I close NMM and open it again at which point the mod is marked as disabled. I have tried re-enabling the mod only to find out it do not update the plugins.txt. Anyone hit that problem before? Link to comment Share on other sites More sharing options...
JimmyRJump Posted September 20, 2016 Share Posted September 20, 2016 NMM has in my case never "complained" that my plugins.txt was/is set to read only... Link to comment Share on other sites More sharing options...
bill8872 Posted September 20, 2016 Share Posted September 20, 2016 (edited) I have not had this happen in long time. Are you sure you edited the custom.ini correctly. Edited September 20, 2016 by bill8872 Link to comment Share on other sites More sharing options...
wpphili Posted September 20, 2016 Author Share Posted September 20, 2016 Yes, Fallout4Custom.ini is ok : [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= Fallout4Prefs.ini is also correctly setup (I assume) [Launcher] uLastAspectRatio=1 bEnableFileSelection=1 Files are not read only. Link to comment Share on other sites More sharing options...
wpphili Posted September 20, 2016 Author Share Posted September 20, 2016 This is weird, I have disabled a working mod, quit NMM. I went back to NMM and the mod was still disable. I then enabled the mod, quit NMM and went back to find it correclty enabled. When I try to enable, for example, Improved Map with Visible Roads, it doesn't stay enable and there is no change to the pluggins.txt. Does every mod add a line to the pluggins.txt (it is my assumption) ?? Link to comment Share on other sites More sharing options...
wpphili Posted September 20, 2016 Author Share Posted September 20, 2016 Mmmmm... I just executed NMM with admin privilege, deleted the mod and resintalled the mod and it works! Is there a way to avoid using NMM with admin privs? Link to comment Share on other sites More sharing options...
bill8872 Posted September 20, 2016 Share Posted September 20, 2016 This is weird, I have disabled a working mod, quit NMM. I went back to NMM and the mod was still disable. I then enabled the mod, quit NMM and went back to find it correclty enabled. When I try to enable, for example, Improved Map with Visible Roads, it doesn't stay enable and there is no change to the pluggins.txt. Does every mod add a line to the pluggins.txt (it is my assumption) ??I do not use that mod. If it does not have a .esp file then it will not add to the plugins.txt. At least that is my understanding. I have a map mod that requires modifying the .ini file to work correctly.It might be possable this need the same? Link to comment Share on other sites More sharing options...
wpphili Posted September 20, 2016 Author Share Posted September 20, 2016 For an unknown reason, Nexus Mod Manager now requires to be executed as administrator to handle mod installation which I found very annoying. I have installed 3 quarters of all my mods without admin privs. Is there some way to fix this, aka give privs to NMM without having to run it as administrator? Link to comment Share on other sites More sharing options...
bill8872 Posted September 20, 2016 Share Posted September 20, 2016 (edited) This seems to affect people differently. Some need to run NMM as admin. Some do not. If there is a way to change it, I am not aware of it. Edited September 20, 2016 by bill8872 Link to comment Share on other sites More sharing options...
JimmyRJump Posted September 20, 2016 Share Posted September 20, 2016 NMM normally needs admin privileges to be able to alter some files/inis that have been set/need to be set to read only. The latter is to prevent the game from making changes to/resetting ini files. If and when NMM isn't run with admin privs, it can't make necessary changes to the apropriate files when adding a plug-in... Link to comment Share on other sites More sharing options...
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