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NMM not wrtting to plugins.txt


wpphili

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Bonjour,

I have been reinstalling all my mods on a fresh installation (new computer actually). Most of my mods are now installed and active but at some point I got an error with loot and NMM complaining about plugin.txt being write protected. Now, when I activate a mod, NMM tells me it is active (green check) until I close NMM and open it again at which point the mod is marked as disabled. I have tried re-enabling the mod only to find out it do not update the plugins.txt.

 

Anyone hit that problem before?

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This is weird, I have disabled a working mod, quit NMM. I went back to NMM and the mod was still disable. I then enabled the mod, quit NMM and went back to find it correclty enabled.

 

When I try to enable, for example, Improved Map with Visible Roads, it doesn't stay enable and there is no change to the pluggins.txt. Does every mod add a line to the pluggins.txt (it is my assumption) ??

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This is weird, I have disabled a working mod, quit NMM. I went back to NMM and the mod was still disable. I then enabled the mod, quit NMM and went back to find it correclty enabled.

 

When I try to enable, for example, Improved Map with Visible Roads, it doesn't stay enable and there is no change to the pluggins.txt. Does every mod add a line to the pluggins.txt (it is my assumption) ??

I do not use that mod. If it does not have a .esp file then it will not add to the plugins.txt. At least that is my understanding.

 

I have a map mod that requires modifying the .ini file to work correctly.

It might be possable this need the same?

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For an unknown reason, Nexus Mod Manager now requires to be executed as administrator to handle mod installation which I found very annoying. I have installed 3 quarters of all my mods without admin privs. Is there some way to fix this, aka give privs to NMM without having to run it as administrator?

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NMM normally needs admin privileges to be able to alter some files/inis that have been set/need to be set to read only. The latter is to prevent the game from making changes to/resetting ini files. If and when NMM isn't run with admin privs, it can't make necessary changes to the apropriate files when adding a plug-in...

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