Sinaduel Posted February 1, 2008 Share Posted February 1, 2008 Alright, I have a couple mods on my Oblivion game. A couple of them have quest status items, so I cannot remove them from my inventory. All I want to know, is how do I retrieve ObectID's for those items, since they do not exist in the Construction Set. This is probably common knowledge to people, as for me, I have searched both here and UESP and it seems that I'd have to go through hundreds of thousands of useless pages to find one that might help. So if anyone would be able to tell me how to retrieve an ObjectID I would be very grateful to be told how. Thankyou in advance. Link to comment Share on other sites More sharing options...
LFact Posted February 1, 2008 Share Posted February 1, 2008 The Object ID exists as FormID in CS. But if you want to add/remove some item from MOD... the 'correct' object ID should be: FormID = xxyyyyyy- xx: MOD loading order- yyyyyy: Form ID you can see in CS Link to comment Share on other sites More sharing options...
wizardmirth Posted February 1, 2008 Share Posted February 1, 2008 You'll have to load the mods into the construction set and look for items with * somewhere in the name or use count. These are the items unique to the respective mod and will only show up when selected for load in the cs. Copy the ID's down onto paper and then close the cs without changing or saving anything. You can then use the SetQuestObject <object id> 0 in the console to remove the quest flag from that item. Just be careful you don't need that item to complete a quest and lose it as you won't be able to complete that quest if so. Link to comment Share on other sites More sharing options...
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