mzuest Posted September 20, 2016 Share Posted September 20, 2016 Hi, I wanted to add a perk to the destruction tree after rune master that allows for more than one rune simultaneously. I know that there is a gameplay setting - iMaxPlayerRunes - that controls the number of runes, but i can't for the live of me figure out how to address this with a perk. I don't want to change the game setting outright. You should only be able to use multiple runes once you've commited to that playstyle and have already taken the runemaster perk. Thanks! PS: The goal is to enable a hunter-type build focused on traps and combat archery (non-sneaky, minimal enchanting, alchemy and smithing). I've played it some already (now level 20-ish) and must say it is a lot of fun, very fast paced and nimble. It's not the most powerful build ever (but that's kinda the goal, for challenge), and I fear the runes will become too weak to bother with a few levels up, so i wanted to add one or more perks that make runes viable in the late game. Link to comment Share on other sites More sharing options...
zippyman93 Posted September 21, 2016 Share Posted September 21, 2016 Im on my phone right now so I'll do my best to help by memory... When you are in CK, look in the perks column and find the rune perk in the long list. Double click. If it's the right one, you'll know by the name. Look at the lowest box section and click on the maximum rune ability. (Again I am not able to look at CK right now so I don't know the name). When you open that, on the right, you should see values and a box you can choose how to modify those values. Let me know if you succeed! Link to comment Share on other sites More sharing options...
zippyman93 Posted September 21, 2016 Share Posted September 21, 2016 I'm sorry, I misread you post... And I didn't realize that runemaster doesn't increase the amount of runes you can place. I really can't help you much without looking at CK, so I apologize. There are plenty of other modders who can help, so you should still be able to get what you need Link to comment Share on other sites More sharing options...
lofgren Posted September 21, 2016 Share Posted September 21, 2016 Does the Modify Max Placeable Mines entry point not work? Link to comment Share on other sites More sharing options...
mzuest Posted September 21, 2016 Author Share Posted September 21, 2016 Does the Modify Max Placeable Mines entry point not work? Mines! Of course! Runes are Mines! Yes that does in fact work. Thanks! Link to comment Share on other sites More sharing options...
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