shavkacagarikia Posted September 21, 2016 Share Posted September 21, 2016 Hello, any ideas how to make pip-boy map to be displayed on custom terminal? Link to comment Share on other sites More sharing options...
shavkacagarikia Posted September 22, 2016 Author Share Posted September 22, 2016 no ideas? Link to comment Share on other sites More sharing options...
radiumskull Posted September 22, 2016 Share Posted September 22, 2016 I've noticed a checkbox in the Terminal CK entry that says 'Image', like it displays an image instead of a menu/submenu. I know I've seen that used in past games, like FO3. Link to comment Share on other sites More sharing options...
DizzasterJuice Posted September 22, 2016 Share Posted September 22, 2016 You can show images in terminals so that's the easy part. But showing locations on that map would have to be put on the map image, not done pragmatically like in pipboy. Link to comment Share on other sites More sharing options...
chucksteel Posted September 22, 2016 Share Posted September 22, 2016 Well the Pip-Boy map is a DDS image but the location overlay comes from PipboyMap.swf. Maybe you can find some way to display the dds image and then in the terminal result script overlay the .swf. I'm kind of betting against is but I've not tried and can't say it's impossible. Link to comment Share on other sites More sharing options...
radiumskull Posted September 22, 2016 Share Posted September 22, 2016 @shavkacagarikia:Stands to reason that if you did a hack with the Pip-Boy SWFs somehow, you could get the interactive map displayed on a terminal - that's all the menus are, after all. But I'm sure some fancy coding would be necessary. Otherwise, just do a custom version of the map that @chucksteel mentioned, and load it as an image. Link to comment Share on other sites More sharing options...
shavkacagarikia Posted September 22, 2016 Author Share Posted September 22, 2016 I'll try, thanks for help Link to comment Share on other sites More sharing options...
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