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[LE] Disarm perk help


zippyman93

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I'm in the middle of my unarmed combat mod and everything is working the way I'd like it to. However, I have a disarm perk that is supposed to have a 15% chance of disarming opponents when you power attack.

 

I have a magic effect that copies the other disarm and a disarm spell with 99 magnitude, GetRandomPercent none <= 15.

 

Perk is set to this spell. Am I doing something wrong?

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All unarmed attacks use the "unarmed" weapon. It's the weapon that is automatically equipped when you have no other weapon equipped, sort of like your skin is the armor you equip when you have no other armor equipped.

 

Edit: All vanilla unarmed attacks use the unarmed weapon. If you create your own unarmed weapon and equip it to your PC by script, the entry point will fire.

Edited by lofgren
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So is scripting the only way to do this?

 

I've equipped it through the console command in game and I've placed it in a chest in a world and it equipped it from there.

 

It is physically there in the menu so technically it should work, just like how my other perks work, shouldn't it?

 

If it does need scripts to work, I guess I need to learn some scripting... It's something I've been trying to avoid. heh

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  • 4 years later...

Also keep in mind that the 'PerkDisarmEffect' will ONLY work against enemies who are PowerAttacking! That's hardcoded.

*You might be able to use 'VoiceDisarmEffect' instead if you want the effect work against opponents, regardless if they are powerattacking or if you are unarmed! Let me know how this turns out. :)

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