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What do these CK warnings mean?


DWooT

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Bethesda claims this Creation kit is better then GECK? How? & where? LOL....Loading up the boat dock in far harbor, to add a set of steps for Companions to get into the boat...so far...20448 warnings...and counting. While were at it...where the heck is the files where they hid all the scripts?

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  • 5 weeks later...

from what I have managed to glean from Bethesda Tech Support the Errors are because most of the Game files are compressed, into BA2 files, which the Creation Kit doesn't always see correctly. If I load up Fallout 4.esm, and all of the DLC's (no mods at all) I get 2602 Errors, every single time, most are texture errors. After repeated conversations with Bethesda Tech Support, I have come to the belief that they are going to do nothing to fix it., they are more concerned with updating their Creation Club stuff than they are with fixing bugs, in the game and creation kit.

 

When I have time I will attempt to extract all the BA2 files and see if that gets rid of all of the vanilla errors. all I can say is Welcome to using Bethesda's newest mod making tool, that doesn't work like it should. (What I found extremely Odd is that the Fallout New Vegas G.E.C.K will open some of the Fallout 4 files.)

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