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RPG question regarding skill/speech checks


csbx

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@Elias555: as mentioned above, my interest isn't in a broad overhaul (though I'd happily install that if someone else made it !), but rather opening up the variety of play-styles available to the player in anything I make. Could you give me an example of a speech / skill check in VTM.B ?

It's a vampire game and you need to suck blood. You can talk to a hooker to get some(blood) and you will have several options based on your stats. A maxed out character would have something like this:

 

Hooker: Yea?

PC:

I'll pay you 50 for some fun. No check.

Goodbye. No check.

I'll pay you 30 for some fun. Barter check.

How about we go have some fun. Seduction check.

You'd better follow me. Intimidation check.

I command you do follow me. Vampire power use.

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@DaddyDirection: I'm really only talking about implementing occasional skill checks for dialogue in the mods that I am and will be working on. I'm trying to settle on a basic approach. An example would be: you know an npc has a certain item that you want (may be custom item my mod adds). I would add (just an example), three dialogue options:

a) Give me the [item], I know you have it (npc has no reason to give it, so says no)

b) Give me the [item] or I'll bash your skull in [intimidate] (possibly using built in intimidation system OR just level check for e.g. >= 1.5 x NPCs level.

c) Here's why you should give me the item (with explanation) [speechcraft] (perhaps as Lofgren suggests, using GVs of 25 for easy, 10 for very easy etc.)

 

So if you your level is 2x the NPCs and your speech is only 8 [with very easy threshold], only options (a) and (b) would show up under one possible way of implementing this.

 

 

That sounds really neat, thanks for the explanation. I would totally be down for a mod like that, would certainly mix things up when playing the game.

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  • 2 years later...

So, any ideas of how to make is so that speech checks only appear at a certain speech level? (Like, say I want it so that some npc only gives info about their background at a certain speech level. Usually, there is only one dialogue question, but then one asking them about their past appears at player speech level 30)

Edited by RexPopuli
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