cossayos Posted September 26, 2016 Share Posted September 26, 2016 There are few places where I laid out concrete foundations to build on in order to avoid floating houses. I can't remember this happening before the latest patches, but it gets rather annoying, since my settlers tend to stick up to their shoulders in these foundations whenever I go there. Namely Nordhagen or Coastal Cottage. If I'm lucky, they're only up to their shoulders. In one case, the whole settler wore concrete pajamas. At a crucial point, since it was the one settler I should convince for Shank to supply. That's how I even noticed them gone, since the marker floated above the concrete pointing down. Is there something to remedy this? Link to comment Share on other sites More sharing options...
Moraelin Posted September 26, 2016 Share Posted September 26, 2016 Hmm, well, it doesn't happen much to me, possibly because I always build a pub and a few chairs or benches near it. That way, people don't just stand around in the dorm, or in your case, in the dorm floor. Also makes finding unemployed settlers easier, since they're the ones drinking at 10 AM like they have a blood feud against their liver. Thing is, you don't even have to assign someone if you don't want to. Just the fact that there's a pub and seating makes them regularly head that way. Link to comment Share on other sites More sharing options...
cossayos Posted September 26, 2016 Author Share Posted September 26, 2016 Thing is, you don't even have to assign someone if you don't want to. Just the fact that there's a pub and seating makes them regularly head that way. This is exactly the thing. The boozer is also on the concrete foundations. For the simple reason that these structures, when the natural ground is uneven, have a tendency to at least partially float in mid air. Which is also the reason why I'm building foundations. Link to comment Share on other sites More sharing options...
mkborgelt13 Posted September 26, 2016 Share Posted September 26, 2016 Use "place verywhere" to sink the concrete foundations deep into the ground, so only half a foot or so is above-ground. For structures that use more of an overhang, use scaffolding or attach walls to the sides of the foundation. That is what I do and I rarely have problems. If they get stuck, I lift up the foundation to let the settler out, and then drop it back into place. Hope it helps. Link to comment Share on other sites More sharing options...
Moraelin Posted September 26, 2016 Share Posted September 26, 2016 Ahh... I see... I tend to use wooden floors for those, and not build TOO high off the ground. Hmm... well, I suppose you could try moving the booze guy upstairs or something. That way, if they fall through the floor, they still end up somewhere reachable. Link to comment Share on other sites More sharing options...
Moraelin Posted September 26, 2016 Share Posted September 26, 2016 Use "place verywhere" to sink the concrete foundations deep into the ground, so only half a foot or so is above-ground. For structures that use more of an overhang, use scaffolding or attach walls to the sides of the foundation. That is what I do and I rarely have problems. If they get stuck, I lift up the foundation to let the settler out, and then drop it back into place. Hope it helps. You don't even need "place everywhere" for that. You can sink a foundation down to the actual floor line, if you just look downwards when placing the first one. And the others then snap to that one. I guess you can still end up snapping them until the last one is way off the ground, if you build really big floors. I've been sticking to more modest buildings lately. My Nordhagen currently literally has 1 square x 1.5 square bedrooms in the corners, so I can put a turret on top. Link to comment Share on other sites More sharing options...
cossayos Posted September 26, 2016 Author Share Posted September 26, 2016 (edited) Use "place verywhere" to sink the concrete foundations deep into the ground, so only half a foot or so is above-ground. For structures that use more of an overhang, use scaffolding or attach walls to the sides of the foundation. That is what I do and I rarely have problems. Yeah, scaffolding and walling might do the trick. You don't even need "place everywhere" for that. You can sink a foundation down to the actual floor line, if you just look downwards when placing the first one. And the others then snap to that one. At Nordhagn as well as Coastal Cottage there are pretty steep slopes. So, even if you build near ground level at some point, at the other end of the structure, if it's designed to contain houses as well as commodities, it will be pretty high. In the case of Coastal Cottage, two concrete foundations stacked up. Edited September 26, 2016 by cossayos Link to comment Share on other sites More sharing options...
Moraelin Posted September 26, 2016 Share Posted September 26, 2016 Nordhagen has plenty of flat-ish ground, though. I mean, ok, Coastal Cottage is a nightmare to build, and you'll need to use overhangs. But Nordhagen can accomodate plenty of living space that's no more than a foot off the ground. You simply have to break it up into more than one building, instead of building a single Disney castle with everything. Link to comment Share on other sites More sharing options...
Moraelin Posted September 26, 2016 Share Posted September 26, 2016 BTW, to return to doing something about it, here are some ideas that override even the booze joint to get the settlers out of place: 1. The chem dispenser. Obviously only works for raider outposts, but that's the one thing that raiders use more than booze. And it doesn't have to be on some platform, since it has a small footprint. You can just place it out back or something. Hell, you can place it at the back of the garden. I don't need to see them shooting Psycho into their arm on my front porch. 2. The slot machines from Vault-Tec Workshop. Hoo-boy. Those override even people's jobs to make them come play regularly. Mind you, I've only tried them on Lost Revenue, because I like the happiness boost that doesn't require someone to work them, so no idea if they have the same insane pull in the other variants too. I think they should, though. But yeah, if you think you'd be annoyed to see guards leaving their posts and vendors not being at their job, you might want to think twice about these. They do just that. They have a VERY small footprint, so I never had problems finding somewhere to put them that doesn't require much of a foundation, if any. 3. The soda bar from Vault-Tec Workshop. Needs one worker, but same deal. Slightly bigger footprint than a slot machine, but still doesn't need a ballroom to place in. 4. Rethinking your architecture. The way I build these, the entrance tends to be where there's the least distance to ground level, with a small porch that is ground level or close enough. And some benches there. The booze joint tends to be SOMEWHERE nearby. Could be in the next building that I called a pub, mind you, but still nearby. This makes people regularly come sit down on the benches to have their drink. And they won't be in the ground there. Link to comment Share on other sites More sharing options...
cossayos Posted September 26, 2016 Author Share Posted September 26, 2016 3. The soda bar from Vault-Tec Workshop. Needs one worker, but same deal. Slightly bigger footprint than a slot machine, but still doesn't need a ballroom to place in. Yeah, maybe that helps. I have to relocate that, since it's also on the terraced part by now. Link to comment Share on other sites More sharing options...
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