robhartman9 Posted September 26, 2016 Share Posted September 26, 2016 I lost almost the entire population of Sanctuary inside the concrete of my latest build. Some settlers were still at their post like the bartender and soda jerk. I went running around looking for them and I could hear them talking but where the heck are they? I tore down walls and foundations to release them only to have them disappear again. I changed some of the walls and made other modifications to limit the problem but it still persists. All of the Brahmin are still missing. I used TCL to look inside the structures but a lot of people are still MIA. Most of the settlers reset when you leave the cell and come back but some seem to be gone forever. I was hoping the last patch would fix this but it might be an issue with one of the mods. Does anyone know what gives? http://images.akamai.steamusercontent.com/ugc/266099557082446421/71F60B875C53F9088E778CEBC1A6BB9CA8B042FC/ http://images.akamai.steamusercontent.com/ugc/266099557082443655/7DA1CFAEBAD02BB12D51A9F5BBB503C63D3F64A1/ Link to comment Share on other sites More sharing options...
robhartman9 Posted September 26, 2016 Share Posted September 26, 2016 Does anyone know if the cell reset bug is fixed so I can restore my power armor collection to its Shadowed glory? Link to comment Share on other sites More sharing options...
Moraelin Posted September 26, 2016 Share Posted September 26, 2016 1. Well, I never built that high foundations in Sanctuary, to be honest. Most of my houses are just on the foundations of the demolised ones, and with the shops downstairs and living quarters upstairs. So I guess I'm lucky they never had vertical space downwards to disappear into. But really, try building stuff more like ground level. I mean, Sanctuary has a LOT of flat-ish space. And if I want to build something in the river, it'll be more like a separate hut on wooden poles or such. 2. Ah, the infamous cell reset bug. Well, sorta and not really. It's not a base game bug, or not only. It's some mods that get the game to bug out like that. The good news is that most modders figured out what to avoid by now, so it's definitely possible to leave your PA in Sanctuary, IF you have mods that don't trigger that bug. I know I have my collection there. The bad news is that you need to pay attention to what mods you have loaded. Have a look through the mod thread, read the patch notes for newer versions, etc. The good news again, is that you can do the scientific thing and test it. Just leave some frame with one T-51 piece on it, go away, and see if it changes when you return. You can even make a hard save first and if stuff goes south, well, just reload. OR you can assign a robot provisioner, especially for short routes like Sanctuary to Red Rocket, where it's very likely to find the robot there when you travel. The "good" news -- well, ok, the awful news, but you can use it for testing -- is that I think it's the same cell reset bug that resets robots too. So if you find your pimped up turbo-squid Handy as a default protectron witout armour, well, SOME cell on the way wasn't safe. Link to comment Share on other sites More sharing options...
robhartman9 Posted September 26, 2016 Share Posted September 26, 2016 I will give that a try. Ada, Jezebel, and another bot at sanctuary still seem fine so I may be ok. I built out into the river at sanctuary to enclose the ugly water purifier. There are basement and sub basement levels where I hid the power distribution wires, generator, and other infrastructure. The upside of the buried in concrete bug is that Marcy Long seems to have gone permanently missing. Link to comment Share on other sites More sharing options...
Moraelin Posted September 26, 2016 Share Posted September 26, 2016 TBH, I never had a problem with those, nor with any robot that was staying at the place or coming with me. It was just when I send them to a location (with R) or assign them to a route, that the dreaded Reset Bandit strikes and robs them blind of all armour and upgrades. The water purifier never bothered me, personally. I suppose I could try making a more hi-tech mesh as an alternative, if the existing one bothers people. As for Marcy, well, I never went to Concord in this game. I used to assign her and Jun to sleeping bags under the bridge, because as a wiser Synth once said, "I thought trolls lived under bridges" :tongue: It lowers happiness immediately, since apparently that bridge doesn't count as a roof, mind you. But, eh, it's worth it :tongue: That or if I feel nasty, I'll just *ahem* tell the royal huntsman to escort Marcy and Jun into the woods. Now seriously, they never were actually essential for anything, so "markfordelete" and leaving the cell always worked for me and never broke anything. Well, that and I tend to use the workshops at the Red Rocket instead of Sanctuary, anyway, since it has every workbench that came with the base game. So Preston and Marcy and the other trolls can have Sanctuary to themselves. Beats actively hating Preston, is all I'm saying. Link to comment Share on other sites More sharing options...
cossayos Posted September 26, 2016 Author Share Posted September 26, 2016 TBH, I never had a problem with those, nor with any robot that was staying at the place or coming with me. It was just when I send them to a location (with R) or assign them to a route, that the dreaded Reset Bandit strikes and robs them blind of all armour and upgrades. Which is inconsequential anyway, since provisoners have protected status. If I assign robots to trade routes, they're at their most basic with only a handy thruster to allow for faster movement. Link to comment Share on other sites More sharing options...
Moraelin Posted September 27, 2016 Share Posted September 27, 2016 So do settlers, but I still like to dress them funny. You have anything against fashion? :wink: Plus, I like them to clear the way a bit when I'm nearby. Besides, we were talking about how to test the cell reset bug, not what's the cheapest way to run a trade route. Mind you, that thruster will do too for that, because IF you have a mod that triggers cell resets, then you'd find those robots with basic Protectron legs instead of a thruster. Link to comment Share on other sites More sharing options...
cossayos Posted September 27, 2016 Author Share Posted September 27, 2016 Besides, we were talking about how to test the cell reset bug, not what's the cheapest way to run a trade route. Mind you, that thruster will do too for that, because IF you have a mod that triggers cell resets, then you'd find those robots with basic Protectron legs instead of a thruster. Which didn't happen in my case. Far as I'm aware, since I don't see any of my provisoners that often. Now, as far as outfitting settlers goes. That's an aspect I put more love into, since I actually see them when visiting. They have their very own problems as far as equipment goes. But I don't think it's because of the cell reset bug but rather because of the working showers and toilets mod. After taking a shower they either refuse to get dressed again at some point or the revert to their default rags, even if they aren't in their inventory anymore. The customs I handed out are still in their inventory though. Link to comment Share on other sites More sharing options...
Moraelin Posted September 27, 2016 Share Posted September 27, 2016 Yeah, sounds like you've managed to steer clear of the dreaded cell reset bug so far. Some of us haven't been that lucky, unfortunately. Btw, though, if we're talking the cheapest way to run a route with a robot, well, I don't know if that bug still works, but it at least used to be that the cheapest way to run a route with a robot was basically without the robot. I'd ask the silly bugger to be my follower after assigning him to a route, usually from the other end of the route, then dismiss him and assign him to do something else. Like farming. The supply route kept being shown on the map and active all right. Link to comment Share on other sites More sharing options...
manowar111 Posted October 10, 2016 Share Posted October 10, 2016 My sanctuary settlers keep stucking in floor after every fast travel. Is there a way to set some marker for them where to spawn or will they reset after some time? I tried to sleep but this doesnt help unfortunately. Link to comment Share on other sites More sharing options...
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